Here's what I found after testing out the Keep Mode
- It works, you can actually test this yourself; assuming you did not changed the pre-assigned hotkeys
- Have your character spacebar and activate the keep, then move it a little bit to turn off the keep mode, and then ctrl + E, it will auto keep itself to the exact location of where you initially spacebar before.
This worked great with ranged characters, as they rarely/barely need to move around.
However, from my second testing, and this is with Melee character (Leader is range that does not move around)
- Chosen map is ACT and AEC.
- Leader is Marie, with very high DR and almost impossible to get knockback.
- The other 2 are melee characters; Fighter with Sidewinder, Idge with tronada.
- Chosen spot on the map are ACT zone 4, near the Medusa spawn point on the right - but not to close to medusa as that would defeat the auto keep regardless.
- Chosen spot on the map for AEC is Zone 2, just near the stair, and very far from where the boss spawns.
- Characters are arranged with Leader in the middle, and melee are placed separately on both side; Left and right of leader, spacing approximately 3 - metres apart from each other.
- Auto keep range is default - 1000
- What I noticed with the testing with melee character is, without even being knocked back, melee keep tends to turn itself off on its own, and from my own experiment, it's due to the melee chasing some other enemies that spawns far away. And when the melee character detects that it's gone too far, it will return back to the leader, and most of the time, the auto keep turns itself off. (if you play all range, this issue never happens)
So my point is, even though you have gotten the Auto Keep implemented, it's not working as it should, as far as Melee characters are concern.
Yes, you did say so in the patch note that it somewhat increases the chances of Auto Keep, it's not 100%.
And yes you want the game itself to be more active instead of players just spacebar and afk all the time (eventhough the main core of the game reward program is AFK based for family level.. but I digress)
TL/DR; Auto keep isnt working as it should for melee characters, just make it so that it's stays ON so that whenever most of is wake up from bed, our character is still attacking, instead of either being dead, or just standing still and being attacked - wasting AFK time, wasting pet food, wasting Potions (for cave peeps).