Dear players,
It has come to attention that players are concerned with the current rewards of the mission compared to last week, this will be my explanation for it.
I am to inform everyone that I am but one, we don't have a team as developers, with that said I can only do test simulations on test server with some help from players who offer a hand. The first week of release is set to be the period where I gather data, data that I cannot get by myself alone: Difficulty averaging; how many can finish it; average time period to finish it; frequency of rewards; boss behavior during their stat improvement. As I am keen in observing these stats during the last week, there are things that will break live server economy in the long run, with that in mind I have placed the same method of other roulettes in terms of limit. I will clarify, there is no nerf in roulette.
It can be really rewarding, experiencing the first week's rewards. In a player's POV those rewards are really good, for me it can be so good that it can be bad after a while, market price for such items suddenly dropped down. I don't want to have this influx to have an irrepairable damage to economy.
Rates are still the same, possibility list is still the same as last week. A quick explanation of how the limiting works:
Total limit: 20 Timelimitcount: 5 Countdown: 12, When an item has been rewarded 5 times, it will turn into cooldown for 12hours until it will show up again. Until it exhausts all total 20 and needs maintenance for replenishing/reset. This system ensures that the items will not exhaust its limit the first few days of the week, good rewards will still be able to roll out even on the day before maint. Although I cannot say the same if the item has a lower limit like 1 or 5.
For Cemeterio: Both easy and hard share the same roulette, the only difference is hard gives more growth stones and has a chance to drop 5 elemental accessory recipe, easy mode has a weaker version of the Final Renolde.
This is the link for roulette rates of Mission: Tigres Prison.
Before the revamp, this raid was not on anyone's list, therefore I wanted more people to group together and play rather than playing with few and just having alts as buffers, though this still happens I have observed more and more public organized runs which makes me think they are making friends while playing. That also includes the group levelling for Grand Master. The question of: Is it worth to run? is subjective, anyone can just ignore the raid itself if they deem it not worth their time and the rewards are lackluster for them. Currently Tigres Prison has the best possible rewards which includes multitude of world boss drops and other existing raids combined.
Suggestions and feedback are always welcome, I always read so comment down below what are your thoughts.
Thank you
Sincerely,
Snow
It has come to attention that players are concerned with the current rewards of the mission compared to last week, this will be my explanation for it.
I am to inform everyone that I am but one, we don't have a team as developers, with that said I can only do test simulations on test server with some help from players who offer a hand. The first week of release is set to be the period where I gather data, data that I cannot get by myself alone: Difficulty averaging; how many can finish it; average time period to finish it; frequency of rewards; boss behavior during their stat improvement. As I am keen in observing these stats during the last week, there are things that will break live server economy in the long run, with that in mind I have placed the same method of other roulettes in terms of limit. I will clarify, there is no nerf in roulette.
It can be really rewarding, experiencing the first week's rewards. In a player's POV those rewards are really good, for me it can be so good that it can be bad after a while, market price for such items suddenly dropped down. I don't want to have this influx to have an irrepairable damage to economy.
Rates are still the same, possibility list is still the same as last week. A quick explanation of how the limiting works:
Total limit: 20 Timelimitcount: 5 Countdown: 12, When an item has been rewarded 5 times, it will turn into cooldown for 12hours until it will show up again. Until it exhausts all total 20 and needs maintenance for replenishing/reset. This system ensures that the items will not exhaust its limit the first few days of the week, good rewards will still be able to roll out even on the day before maint. Although I cannot say the same if the item has a lower limit like 1 or 5.
For Cemeterio: Both easy and hard share the same roulette, the only difference is hard gives more growth stones and has a chance to drop 5 elemental accessory recipe, easy mode has a weaker version of the Final Renolde.
This is the link for roulette rates of Mission: Tigres Prison.
Tigress Prison Roulette Data
Sheet1 1F,Quantity,Chance,Limit Renauld Potion,2,0.35%,1,Chance - Overall chance out of 100%. Master Chips,20,4.70%,Limit - Maximum drops per week. If the limit is reached it will be removed from the roulette until next maintenance. Master Chips,18,4.70% Master Chips,16,4.70% Growth Stone,2,4.70...
docs.google.com
Before the revamp, this raid was not on anyone's list, therefore I wanted more people to group together and play rather than playing with few and just having alts as buffers, though this still happens I have observed more and more public organized runs which makes me think they are making friends while playing. That also includes the group levelling for Grand Master. The question of: Is it worth to run? is subjective, anyone can just ignore the raid itself if they deem it not worth their time and the rewards are lackluster for them. Currently Tigres Prison has the best possible rewards which includes multitude of world boss drops and other existing raids combined.
Suggestions and feedback are always welcome, I always read so comment down below what are your thoughts.
Thank you
Sincerely,
Snow