I propose that the curse of doll job skill gets a damage% increase based off stats according to whichever catherine uses the buff. i m not sure of a solid figure for that sense 2 skills currently give 4x damage with curse of doll debuff on an enemy (i would assume 4% would be ok, but could send the damage over the top with 4x damage). i also would like to add that 4x damage under condition of the curse of doll debuff to her 5th skill of split shooter. that skill is rarely used because of melee range and it would be nice to get some incentive to get up close and personal. the Lloyd summons should gain damage based off of dex in shooting catherines stance only instead of sen. Also i would suggest for monsters that the ignore defense cap based on dex is raised to 100 max instead of 60.
-skill 1, 4, and 5 ignore max of additional 100 def (currently 60) according to dex stat to monster
-skill 3 gets dex scaling in place of sen (if possible to do for only dex catherine)
-skill 5 gains 4x damage to enemies with condition curse of doll
-job skill gains 4%? primary stat damage(based on which catherine) to monsters with curse of doll
can add similar stuff to other 2 catherines also but we will see how this works first
-skill 1, 4, and 5 ignore max of additional 100 def (currently 60) according to dex stat to monster
-skill 3 gets dex scaling in place of sen (if possible to do for only dex catherine)
-skill 5 gains 4x damage to enemies with condition curse of doll
-job skill gains 4%? primary stat damage(based on which catherine) to monsters with curse of doll
can add similar stuff to other 2 catherines also but we will see how this works first