[ACCEPTED]Lesser/no mobs in BH

Kucai98

Member
Apr 24, 2020
7
1
Description
Bounty hunt has always been a place where players go straight away to whack the boss inside without giving much though (Planning still needed if you are under geared). But the presence of such large number of mobs tend to be really annoying and not really necessary since the mob doesn't really give anything much of value to the players. The random knock backs from the endless number of mobs also tend to annoy players (Minus BH like IWT and Occulta) and slows down their BH progress.

Why is this a good idea?
BH IWT and Occulta is pretty much a good example why 0 mob presence makes it easier to progress killing the boss. Buff up and press the mechanism to allow the boss to be killable and done. This also give players who are currently under geared easier time to clear BH without much hassle from knock backs and annoying numbers of mobs.

Urgency
I put it as 1 or 2, it's not really vital to the overall game experience but if done, it will really make players happy.

Will it affect game economy or core feature?
This I 100% say no, the goal of BH has always been "Kill the boss and get out" so removing the mob has 0 affect to any of those 2.

If approved what will happen?
I'm sure players that are annoyed with those large number of mobs gone will be really happy for it

If declined what will happen?
I guess nothing much, just need to suck it up and deal with all of those annoying mobs and random knock backs
 

Dianmir

Well-known member
Staff member
Mar 25, 2020
899,999,991
477
1. Having zero mobs on those missions isn't possible as stated by waynemizuno, they are required for certain quests.
2. Removing them from boss area is also out of question, mechanics don't offer that.
3. Reducing the respawn time and maximum amount of mobs is possible and quite easy.

As as result, we will go for point 3. This will help both players, the map will feel less crowded with mobs that block the clicking of "Demonic Controller" or the mission boss. At the same time this will greatly reduce the server load, which helps our resource management.
 

Bluelords

Member
Mar 29, 2020
18
2
well i would disagree here, high spawn rate means you can do those annoying quests fast, at higher lvls are not annoying are a system to prevent alts or too low fams to farm too easy and some people know they used to express lvl up stance, many people do not even use that anymore, but i am one of those who still do, so i am against this feature.
 

Obscura

Member
Mar 30, 2020
24
10
so far, whenever i see quests that require BH mobs, they're usually used for event quests in the official servers. outside of that, there hasn't been much use. and in the sphinx/mino/medusa BH theyre needed if you get the bonus feso spawn.
 

Dianmir

Well-known member
Staff member
Mar 25, 2020
899,999,991
477
The mob amount and respawn rate is crazy high to begin with so stance leveling, questing and bonus feso spawn as mentioned will still be possible.
 

AetherFaust

Member
Apr 6, 2020
23
1
The mob amount and respawn rate is crazy high to begin with so stance leveling, questing and bonus feso spawn as mentioned will still be possible.
just have too add that bonus feso spawn for rare Sphinx/Mino/Medu encounters don't respawn so... yeah, it's a wonky topic.
 

Arcanine

Developer
Staff member
Mar 28, 2020
434
378
Reducing the monster load in rank missions might possibly help too