[ACCEPTED]Make Quiritatio Ampules able to be traded

Virath

Well-known member
May 1, 2020
47
12
Only solution I am willing to offer (accepting suggestion) is as following:
Item can be traded. Item can NOT be used outside of Quiritatio maps. Buff will stay active upon changing between Quiritatio maps.
That would make the roulette space wasted more than anything for a lot of people, they will stack super fast and you'll have no reason to want them soon after if they don't disappear on map change. This idea to keep it locked to that only mission is horrible. Its not that bad to do all 10 floors but there are plenty of other things in this game the ampule can help complete, which I think is the entire point they have it. Just leave them untradable if you're going to lock them to one mission that's not even the hardest.
 
Last edited:

Dianmir

Well-known member
Staff member
Mar 25, 2020
899,999,991
477
That would make the roulette space wasted more than anything for a lot of people, they will stack super fast and you'll have no reason to want them soon after if they don't disappear on map change. This idea to keep it locked to that only mission is horrible. Its not that bad to do all 10 floors but there are plenty of other things in this game the ampule can help complete, which I think is the entire point they have it. Just leave them untradable if you're going to lock them to one mission that's not even among the hardest.
This is what comes to mind after reading your statement: I'm pretty sure if IMC wanted such ampules to be used on a variety of PVE content they wouldn't name it after Quiritatio. On the version we currently are, Quiritatio Dungeon and Quiritatio field maps are meant to be the hardest PVE content.

Now that might be different in reality due to design flaws with the game and to a minor degree thanks to our customizations. This suggestion also caused some discussion on Discord and I received some feedback from players saying that these ampules shouldn't be supposed to be used on field raid bosses for example.
 

Virath

Well-known member
May 1, 2020
47
12
This is what comes to mind after reading your statement: I'm pretty sure if IMC wanted such ampules to be used on a variety of PVE content they wouldn't name it after Quiritatio. On the version we currently are, Quiritatio Dungeon and Quiritatio field maps are meant to be the hardest PVE content.

Now that might be different in reality due to design flaws with the game and to a minor degree thanks to our customizations. This suggestion also caused some discussion on Discord and I received some feedback from players saying that these ampules shouldn't be supposed to be used on field raid bosses for example.
I don't agree that the name being in it is a good indication that its only to be used in that map, just that it comes from there. Especially if the item is not locked to quiritatio maps on official that further shows against it.

There's an extremely small portion of players that even attend field raid bosses, like less than 20 people any day combined sides. And if that's the biggest worry is it possible to allow the ampule for use on everything except field boss locations rather than just the mission? Is this a matter of adding a few lines of text to state forbidden maps or more to it compared to making it only available in quiritatio areas?

Are you saying its meant to be the hardest thing right now because it is the latest content added? Because that's a poor indication of what should be the hardest content. I've played plenty of games where they add low and mid level content to the game to cater to all player types. Obviously this is not on the low end but it's not the hardest content there is and I don't think that is a design flaw, rather intentional to hit certain gaps that are missing from content to complete. As far as I'm concerned its the new CTB content for you to run daily and all participants get a roulette rather than skyroad you get a physical drop.
 

Dianmir

Well-known member
Staff member
Mar 25, 2020
899,999,991
477
1. I don't agree that the name being in it is a good indication that its only to be used in that map, just that it comes from there. Especially if the item is not locked to quiritatio maps on official that further shows against it.

2. There's an extremely small portion of players that even attend field raid bosses, like less than 20 people any day combined sides. And if that's the biggest worry is it possible to allow the ampule for use on everything except field boss locations rather than just the mission? Is this a matter of adding a few lines of text to state forbidden maps or more to it compared to making it only available in quiritatio areas?

3. Are you saying its meant to be the hardest thing right now because it is the latest content added? Because that's a poor indication of what should be the hardest content. I've played plenty of games where they add low and mid level content to the game to cater to all player types. Obviously this is not on the low end but it's not the hardest content there is and I don't think that is a design flaw, rather intentional to hit certain gaps that are missing from content to complete. As far as I'm concerned its the new CTB content for you to run daily and all participants get a roulette rather than skyroad you get a physical drop.
1. The amounts of "Quiritatio Ampules" on official servers is so abysmally low because the roulette chance is very small. We have a unique situtation where players have way easier access to item and as a result don't exclusively want to use on Quiritatio but also other PVE endgame content.

2. There are multiple reasons why players don't attend field raid bosses, namely a) bad work/reward ratio on officials b) fixed daily times, players with certain timezones get locked out c) monopolization by few factions. We have taken steps against those issues and we want more people to give field raid bosses a try. High amounts of "Quiritatio Ampule" being monopolized by strong factions (those are the factions that do Quiritatio) wouldn't help at all. As for making them NOT work on certain few maps, engine doesn't allow that with extraordinary effort.

3. Quiritatio certainly is endgame content, no matter how you twist it. It is the source for meta weapons, armors, accessories and artifacts. We are not talking about Valeron or Abyss Arma but about 5 Elementals, Quiritatio and Star Messenger series.

The suggestion was already suggested and so far nobody else has voiced concerns either on Website and Discord.
Quite the opposite is the case, there has been players either liking recent patchnotes after this was documented or giving a thanks on Discord.

I'll gladly have another look if there are more arguments or high numbers of players saying this accepted suggestion is problematic.
 

Virath

Well-known member
May 1, 2020
47
12
1. The amounts of "Quiritatio Ampules" on official servers is so abysmally low because the roulette chance is very small. We have a unique situtation where players have way easier access to item and as a result don't exclusively want to use on Quiritatio but also other PVE endgame content.

2. There are multiple reasons why players don't attend field raid bosses, namely a) bad work/reward ratio on officials b) fixed daily times, players with certain timezones get locked out c) monopolization by few factions. We have taken steps against those issues and we want more people to give field raid bosses a try. High amounts of "Quiritatio Ampule" being monopolized by strong factions (those are the factions that do Quiritatio) wouldn't help at all. As for making them NOT work on certain few maps, engine doesn't allow that with extraordinary effort.

3. Quiritatio certainly is endgame content, no matter how you twist it. It is the source for meta weapons, armors, accessories and artifacts. We are not talking about Valeron or Abyss Arma but about 5 Elementals, Quiritatio and Star Messenger series.

The suggestion was already suggested and so far nobody else has voiced concerns either on Website and Discord.
Quite the opposite is the case, there has been players either liking recent patchnotes after this was documented or giving a thanks on Discord.

I'll gladly have another look if there are more arguments or high numbers of players saying this accepted suggestion is problematic.
1. This is a great point when comparing the item from official and current versions.


2. I can agree with a lot of the downsides to officials world bosses but only a few guilds will ever do world boss unless they join one of the two current sides. I cant ever see it being much different here regardless of any change or ampules. Everyone else is usually not competitive enough to get perma warred or killed because they show up at the boss. Thats usually the biggest factor into the rest of the guilds not coming.


3. I completely agree that quiritatio is end game. I just didnt agree with the statement it is supposed to be the hardest content available. Because my point was the ampules can help in other content and not to be undermined by theres essentially nothing harder than quiritatio especially as future content releases. IMC could very well expect these to be farmed to use on future content. Which would somewhat hurt long term.


Vocal majority will always win and thats fine.