This suggestion caused quite some discussion on Discord. I have asked players and gave following alternative options:
1. Keep the system as it currently is.
2. Reduce the failure rate (enhancement level goes down) by 5 to 10%.
3. Completly remove the failure rate (enhancement level always stays).
4. Remove the RNG and make it a guaranteed enhancement. This would also mean the amount of enchantment chips would be increased.
Information: The average amount of enchantment chips to +10 an accessory or ring is 1276.
Result
- Option 1 was out of the race after reading how some players experience insane luck while others get super frustrated because of bad luck.
- Option 2 was out of the race next as it would still leave that bad feeling if your accessory/ring would drop back to +1.'
- Option 3 was quickly out of the race for obvious reasons, namely huge negative impact on the economy.
- Option 4 first seemed like the best solution until someone pointed out that this would also apply to "weaker" accessories/rings.
The result would be having lesser incentives to play non-meta characters just for fun, especially if they require pre-expert rings for buffing.
In the end your suggestion about having a safe-zone seems the best solution, this will require us to increase the amount of Enchantment Chips for +9 and +10 though.
This problem also doesn't apply only to rings but to accessories in general.
We need to keep the average amount of required enchantment chips arround 1000 to 1300. Increases/decreases would have negative impacts on the economy.
Following change will happen with next maintenance.
Before (Examples):
Type | Grade | Cost | Downgrade | Stay | Upgrade |
---|
Earring/Necklace
Belt/Glove/Shoes | +8 to +9 | 5x Enchantment Chips | 40% | 40% | 20% |
| +9 to +10 | 5x Enchantment Chips | 45% | 40% | 15% |
Ring | +8 to +9 | 5x Enchantment Chips | 40% | 40% | 20% |
| +9 to +10 | 5x Enchantment Chips | 45% | 40% | 15% |
After (Examples):
Type | Grade | Cost | Downgrade | Stay | Upgrade |
---|
Earring/Necklace
Belt/Glove/Shoes | +8 to +9 | 8x Enchantment Chips | 0% | 80% | 20% |
| +9 to +10 | 12x Enchantment Chips | 45% | 40% | 15% |
Ring | +8 to +9 | 8x Enchantment Chips | 0% | 80% | 20% |
| +9 to +10 | 12x Enchantment Chips | 45% | 40% | 15% |