The details of the proposed changes are below the suggestion template.
Description:
As an effort to diversify character choices in AGE, I propose to revise weaker, less popular characters and stances.
This thread proposes revisions to Montoro / Snowflake Montoro - Ambrosia / Icy Ambrosia.
Why is the idea good, which current problem does it fix, which mechanic does it improve?
The current meta feels very forced and hinders player agency - either choose meta characters or be completely irrelevant in any raid.
This suggestion is part of an effort to allow more diversified team compositions and innovation to improve players' choices, fun and satisfaction.
How urgent is this, rate 1-5 (1 = low, 5 = high)
2 - It's not urgent but would greatly improve player agency (and I assume, probably affects player retention).
Will it affect the game economy?
Probably not.
Will it affect a core feature of the game?
No.
If we approve it, what will happen?
Montoro becomes viable as a character choice and allows greater team composition diversification, resulting in more player fun and satisfaction.
If we decline it, what will happen?
Montoro will remain irrelevant as a character choice and the grander goal of diversifying character choices will not benefit from this.
==============================================
Disclaimer: Values are NOT final and requires playtesting!
The values are only intended to serve as a suggestion on what can be tweaked – the final values should be the result of lots of playtesting.
In addition, I’d be delighted to receive constructive feedback and discuss the changes rather than to have the changes outright accepted/declined.
Foreword
Montoro is a fun character but severely underperforms due to low DPS, low mobility and is outclassed by the newer staff/rod characters/stances such as Sage Sharon, Canna, and Ancient Spirit.
Current performance metrics:
The goal:
Summary of suggestions
Increase the overall DPS. This is achieved especially by increasing the stat bonuses provided by Immortal Spirit. Some minor debuff and other tweaks (read further for details).
Personal
Deathless Body
I think this skill is fine. It works as intended. No changes necessary.
Ambrosia / Icy Ambrosia
Suggestion: Minor buffs to the stance bonus stats.
Level 25 Bonus
Skill 1: Giant Bat
Fair skill that does what it’s intended to do. However, the physical debuff doesn’t synergize with his magical damage.
Suggestion: Change debuff to [Venom] to fit more thematically (venomous bats).
Level 10
АТК: 440%
50% Chance of inflicting [Mortal Wound] on enemy
50% Chance of inflicting [Venom] on enemy
Skill 2: Deadly Chain
Bread & butter skill. It underperforms in DPS and doesn’t do enough.
Suggestion:
АТК:1950% 2340% (30% damage increase)
20% 80% Chance of inflicting [Requiem]
Skill 3: Immortal Spirit
Very important self-buff but doesn’t provide enough in its current state.
Description:
Receive the blessing of the bats and increase your mental resistance penetration, DEF and A.R.
Invoke Montoro’s secret powers of the immortal spirit.
Cancels when changing stances.
Level 10
Duration: 330 sec
Mental penetration+15 +20
ATK +15%
A.R. +1
DEF +10
Level 11
Duration: 360 sec
Mental penetration+16 +21
ATK +20%
ATK SPD: +10%
A.R. +2
DEF +11
INT +3
Damage increases in proportion to extra INT.
Formula: 1.5 + (0.04 * extra INT)
Level 12
Duration: 390 sec
Mental penetration+17 +22
ATK +25%
ATK SPD: +15%
A.R.+2 +3
D.R. +1
DEF +12
INT +6
Damage increases in proportion to extra INT.
Formula: 1.5 + (0.06 * extra INT)
Skill 4: Surrounding Bat
Good skill design and has the unique surrounding bats effect.
Suggestion: Reduce the long cooldown to increase the uptime.
Stats:
Skill 5: Final Disaster
This skill’s fantasy is to be an extremely impactful skill with the incredibly long cast time of 6 seconds. This skill has one of the longest cast-times in the game - even longer than Snipe!
However, the current state of this skill is incredibly pathetic. This skill (if it finishes casting) feels like you’ve waited all year to meet your virtual gamer girlfriend, only to realize that it’s a guy when you finally meet them. It’s disappointing!
Suggestion:
Stats:
АТК:4079% 8158% (100% damage increase)
5000 of HP consumed
100% chance of inflicting [Fear] on enemy
100% chance of inflicting [Panic] on enemy
For context, using the same equipment:
Montoro - Final Avalanche/Disaster (6s cast-time): 698,998
Canna - Flame Abyss (2.3s cast-time)
Description:
As an effort to diversify character choices in AGE, I propose to revise weaker, less popular characters and stances.
This thread proposes revisions to Montoro / Snowflake Montoro - Ambrosia / Icy Ambrosia.
Why is the idea good, which current problem does it fix, which mechanic does it improve?
The current meta feels very forced and hinders player agency - either choose meta characters or be completely irrelevant in any raid.
This suggestion is part of an effort to allow more diversified team compositions and innovation to improve players' choices, fun and satisfaction.
How urgent is this, rate 1-5 (1 = low, 5 = high)
2 - It's not urgent but would greatly improve player agency (and I assume, probably affects player retention).
Will it affect the game economy?
Probably not.
Will it affect a core feature of the game?
No.
If we approve it, what will happen?
Montoro becomes viable as a character choice and allows greater team composition diversification, resulting in more player fun and satisfaction.
If we decline it, what will happen?
Montoro will remain irrelevant as a character choice and the grander goal of diversifying character choices will not benefit from this.
==============================================
Disclaimer: Values are NOT final and requires playtesting!
The values are only intended to serve as a suggestion on what can be tweaked – the final values should be the result of lots of playtesting.
In addition, I’d be delighted to receive constructive feedback and discuss the changes rather than to have the changes outright accepted/declined.
My opinions are based on extensive use of the character for various tasks daily - i.e., missions/raids (individual & squad), quests, AFK.
I’ve also compared this character with characters who are similar using the same equipment.
Proposed changes and values are made by comparing with the top-tier or meta characters such as Scavenger Yeganeh, CNC, Sage Sharon, etc. Then, the character is evaluated against all characters with the same element, weapon, and role.
Besides that, I glance through the XML & SCP files to see what can potentially be tweaked.
I’ve also compared this character with characters who are similar using the same equipment.
Proposed changes and values are made by comparing with the top-tier or meta characters such as Scavenger Yeganeh, CNC, Sage Sharon, etc. Then, the character is evaluated against all characters with the same element, weapon, and role.
Besides that, I glance through the XML & SCP files to see what can potentially be tweaked.
Foreword
Montoro is a fun character but severely underperforms due to low DPS, low mobility and is outclassed by the newer staff/rod characters/stances such as Sage Sharon, Canna, and Ancient Spirit.
Current performance metrics:
- Overall DPS: Very Low
- Max DPS: Very Low
- Min DPS: Very Low
- Wave-clear (AoE mobs): Fair
- Mobility: Low
- Defense: Low
- Range: Fair
- Gameplay risk: Low
- Gameplay reward vs player effort: Fair (no busywork)
- Family utility: None
- Squad utility: None
- Raid utility: None
- AFK efficiency: Good
- Rarity: Easily obtainable
The goal:
- Improve the diversification of characters in all content but especially in raids.
- Increase Montoro’s overall viability in raids.
Summary of suggestions
Increase the overall DPS. This is achieved especially by increasing the stat bonuses provided by Immortal Spirit. Some minor debuff and other tweaks (read further for details).
Personal
Deathless Body
I think this skill is fine. It works as intended. No changes necessary.
Ambrosia / Icy Ambrosia
Suggestion: Minor buffs to the stance bonus stats.
Level 25 Bonus
- ATK SPD:
+10%+15% - Penetration: 10+20
- Immunity:
5+55+10
Skill 1: Giant Bat
Fair skill that does what it’s intended to do. However, the physical debuff doesn’t synergize with his magical damage.
Suggestion: Change debuff to [Venom] to fit more thematically (venomous bats).
Level 10
АТК: 440%
50% Chance of inflicting [Venom] on enemy
Skill 2: Deadly Chain
Bread & butter skill. It underperforms in DPS and doesn’t do enough.
Suggestion:
- Minor QoL change - increase number of enemies to 8
- Decrease casting time by a little since the cast-time is a little too long for a staple skill.
- Decrease cooldown so that Montoro doesn’t continue to have long awkward periods of weak auto-attacks or Giant Bats when all his skills are on cooldown.
- Increase the damage because the current version has abysmally low damage.
- Increase the chance of inflicting [Requiem] because it’s the only meaningful debuff that this stance has to offer.
- A range of 2m to 16m / within a 8m radius / up to
68 enemies - Casting Time:
2.033 sec.1.666 sec. - Cool down:
18 sec.12 sec. - Duration: 1.866 sec.
- Hits flying: Yes
- Knock down: No
- Soft Armor ATK:
50%100% - Light Armor ATK: 135%
- Heavy Armor ATK: 150%
- SP: 600
- Consumes Ancient Star Orb × 5
- Aggro: 223
АТК:
Skill 3: Immortal Spirit
Very important self-buff but doesn’t provide enough in its current state.
Description:
Invoke Montoro’s secret powers of the immortal spirit.
Cancels when changing stances.
Level 10
Duration: 330 sec
Mental penetration
ATK +15%
A.R. +1
DEF +10
Level 11
Duration: 360 sec
Mental penetration
ATK +20%
ATK SPD: +10%
A.R. +2
DEF +11
INT +3
Damage increases in proportion to extra INT.
Formula: 1.5 + (0.04 * extra INT)
Level 12
Duration: 390 sec
Mental penetration
ATK +25%
ATK SPD: +15%
A.R.
D.R. +1
DEF +12
INT +6
Damage increases in proportion to extra INT.
Formula: 1.5 + (0.06 * extra INT)
Skill 4: Surrounding Bat
Good skill design and has the unique surrounding bats effect.
Suggestion: Reduce the long cooldown to increase the uptime.
Stats:
- Up to 8 enemies 8m away and within a 8m radius
- Casting Time: Instant
- Cool down:
30 sec.25 sec. - Duration: 4.366 sec.
- Hits flying: Yes
- Knock down: No
- Soft Armor ATK:
50%100% - SP: 700
- Consumes Ancient Star Orb × 10
- Aggro: 10
Skill 5: Final Disaster
This skill’s fantasy is to be an extremely impactful skill with the incredibly long cast time of 6 seconds. This skill has one of the longest cast-times in the game - even longer than Snipe!
However, the current state of this skill is incredibly pathetic. This skill (if it finishes casting) feels like you’ve waited all year to meet your virtual gamer girlfriend, only to realize that it’s a guy when you finally meet them. It’s disappointing!
Suggestion:
- Increase radius & number of targets.
- Increase the damage by a lot! It currently has low DPS for the long cast-time and cooldown.
- Change the debuff to [Panic] to increase the impact of the skill.
Stats:
- A range of 3m to 12m / within a
12m18m radius / up to2048 enemies - Casting Time: 6 sec.
- Cool down: 65 sec.
- Duration: 3.9 sec.
- Hits flying: Yes
- Knock down: Yes
- Soft Armor ATK:
50%100% - Light Armor ATK: 110%
- Heavy Armor ATK: 125%
- SP: 5000 (this is incorrectly parsed; it consumes HP)
- Consumes Ancient Star Orb × 10
- Aggro: 353
АТК:
5000 of HP consumed
100% chance of inflicting [Panic] on enemy
For context, using the same equipment:
Montoro - Final Avalanche/Disaster (6s cast-time): 698,998
Canna - Flame Abyss (2.3s cast-time)
- 0 debuff stacks: 3,376,029
- 3 debuff stacks: 8,890,266
Last edited: