[DECLINED]Colony damage at Colony War.

Nerf colony damage for all chars except cannons and make them useful at cw again?

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    Votes: 0 0.0%

  • Total voters
    9

Darth_Bane

Well-known member
Mar 29, 2020
45
8
Cannons should have a big role in cw and chars like aclla and msb rubiana(in the old versions) just made them useless for that. If we try nerf Aclla then someone just gonna search other way for avoid cannons chars. So i want suggest make 1 dmg from every chars to colo except cannons.
 

Penelope

Member
Mar 29, 2020
22
3
quite sure msb will get another nerf , besides that aclla is outdated now already by canna so let her be useful for something lol.
 

Sophistique

Well-known member
Mar 29, 2020
137
20
U seems to forget that colony HP got a HUGE boost compared to before, the sad fact is: Breakers dont deal enough dmg anymore. Castle crusher doesnt even reduce colo HP by 2% Unless u got a +7 val cannon with 9 9 9 9 atk sockel. So it's a bad idea unless this gets changed too.
 

Darth_Bane

Well-known member
Mar 29, 2020
45
8
U seems to forget that colony HP got a HUGE boost compared to before, the sad fact is: Breakers dont deal enough dmg anymore. Castle crusher doesnt even reduce colo HP by 2% Unless u got a +7 val cannon with 9 9 9 9 atk sockel. So it's a bad idea unless this gets changed too.
With Athena faction at GEEU we good breacking colony just after nerf msb and rubi and when Eclipse still did not know about Aclla power for it. So we did not have even half ppl with val cannons +7, our recommendation was +6 strata. And it was longer than with Aclla but still possible, and it was about 30 min, other time was for pvp. Eclipse also tryed make upgrades for colo and hp, and still we breaked it even with pvp. It just take a bit more time and ppl with cannons.
 

Sophistique

Well-known member
Mar 29, 2020
137
20
I do agree about your idea making cannon's more usefull but at the current state the gear lvl is not high enough IMO and it will take forever to take a colo and if pvp will also appear at the same time then it will be almost impossible to take one if everyone deals 1 dmg except for cannons, so cannons should be boosted with their skills .
 

Darth_Bane

Well-known member
Mar 29, 2020
45
8
I do agree about your idea making cannon's more usefull but at the current state the gear lvl is not high enough IMO and it will take forever to take a colo and if pvp will also appear at the same time then it will be almost impossible to take one if everyone deals 1 dmg except for cannons, so cannons should be boosted with their skills .
I think +6 strata its ok for this, and evil accs. We have easy way to get them right now, i even saw ppl with valerons already. But anyway dont have anything against improve cannons, need to know what think about it Dianmir.
 

Dianmir

Well-known member
Staff member
Mar 25, 2020
899,999,991
477
I have taken a look at the damage calculation of colonies, it is still as confusing as years ago.
In all honesty I'd like to decline this suggestion due to technical reasons.

I can't guarantee what will happen if we were to change the calculation.
There are actually also quest monsters and raid monsters that categorize as colonies. The results can't be forseen.
 

Darth_Bane

Well-known member
Mar 29, 2020
45
8
I have taken a look at the damage calculation of colonies, it is still as confusing as years ago.
In all honesty I'd like to decline this suggestion due to technical reasons.

I can't guarantee what will happen if we were to change the calculation.
There are actually also quest monsters and raid monsters that categorize as colonies. The results can't be forseen.
Okay but its possible improve cannons?