[DECLINED]Enchantment Overhaul

Overhaul ATK + Yellow percentage increase?

  • Agree

    Votes: 9 52.9%
  • Disagree

    Votes: 8 47.1%

  • Total voters
    17

red20ro

Well-known member
May 16, 2020
76
15
  • Description
    • I am suggesting to have the enchantment to be overhaul as to not sink the chip being used too much.
      I'm not so sure if the rate of successful enchantment (ATK + Yellow stats) are following official server or not, but from my 1500 Vet chip sink, pretty sure the rate is somewhat similar to official. I understand that Vis/Feso sink is something that needs to be controlled, and I agree.
      My testing indicates(With sedatives), be it from Vis or Feso does not actually beat the RNG; One can be very lucky and spend not more than 100 chip to get good stats, or 1000 to get descent stats, or 1000 to have none that can be considered good; that is just too much Vis + Feso + Chip + Time that has been wasted.
    • TL/DR; Chip RNG too bad, can we at the very least obtain Both ATK + Yellow with higher chance?
  • Why is the idea good, which current problem does it fix, which mechanic does it improve?
    • I believe the idea is good because it increase the chances of getting better stats on either both weapons and armors. Frustration of wasting Chip/Vis/Feso would be reduce.
  • How urgent is this, rate 1-5 (1 = low, 5 = high)
    • 1; not that urgent.
  • Will it affect the game economy?
    • Yes, in a positive way. If people know that better stats are easily obtainable, they would spend extra for Sedatives (Vis/Feso sink). Currently, most players enchant without even using any Sedatives.
  • Will it affect a core feature of the game?
    • No, feature will not be changed; Remains the same, only the percentage is increase significantly.
  • If we approve it, what will happen?
    • Better chances of obtaining good weapon & armor stats, more reason to make use of the sedatives.
  • If we decline it, what will happen?
    • Lots of chips being wasted relying on RNG of Enchantment, nobody will even bother to waste Vis/Feso/Token to buy sedatives.
 

Cheidt

Member
Apr 12, 2020
16
5
In my honest opinion, I dont see the needs of revamping the Enchanting anymore. Its already WAY WAY WAY better than the official, been to official, cant get any good one even after 1000 chips whatsoever. This server, I can get better one with the same number of chips. Even when we revamp and its better, then there is no way we need to use sedatives anyway. Sedatives are there to give you better options anyway and you don't want to spend much chips on it.
 

red20ro

Well-known member
May 16, 2020
76
15
Your input to the suggestion is highly appreciated.
It is something worth mentioning, as the way I see it, it is still RNG, and it can either be good for someone, or otherwise.

Nevertheless, it is not an urgent suggestion, probably something that I think could be improved upon.
 

Dianmir

Well-known member
Staff member
Mar 25, 2020
899,999,991
477
I am declining this suggestion but I very much appreciate the effort that has been put into it.

Reasons
1. The RNG-factor of Enhancement and Enchanting is hardcoded into the game and can't be removed.
2. We already have improved chances for enchanting, even better than jGE and rGE.
3. We also have way higher minimum values for enchanting.
4. Players have easier access and get more Enchantment Chips as rewards.

When looking at the market and how many enchantment chips are circulating what we would rather need is a nerf to current system than an improvement.
But don't worry please, no nerf planned here. The amount of good Enchantment Scrolls in the economy are proof of how player-friendly our current setting is.

Personal note: I don't like the RNG-factor at all and would prefer a system where players can incrementally improve their equipment where effort is rewarded with better items. But since the RNG-factor can't be removed we need to work with the system we currently have.
 

red20ro

Well-known member
May 16, 2020
76
15
I am declining this suggestion but I very much appreciate the effort that has been put into it.

Reasons
1. The RNG-factor of Enhancement and Enchanting is hardcoded into the game and can't be removed.
2. We already have improved chances for enchanting, even better than jGE and rGE.
3. We also have way higher minimum values for enchanting.
4. Players have easier access and get more Enchantment Chips as rewards.

When looking at the market and how many enchantment chips are circulating what we would rather need is a nerf to current system than an improvement.
But don't worry please, no nerf planned here. The amount of good Enchantment Scrolls in the economy are proof of how player-friendly our current setting is.

Personal note: I don't like the RNG-factor at all and would prefer a system where players can incrementally improve their equipment where effort is rewarded with better items. But since the RNG-factor can't be removed we need to work with the system we currently have.

I appreciate the time you spent going through my suggestion and replying to it.

Yes, the correct phrase that I would have used was to be rewarded for the hardwork that was spent raiding/farming chips.

Regardless, I can't wait to see improvement that you would bring to the table for the issue that the game have with Enchantment and Enhancement.