[DECLINED]Improved Keep Mode notification

bichQman

Active member
Jun 3, 2020
30
2
Hi
I hear that we have double keep mode here. But now not sure anout this and how this work ?

Default Keep Mode remains and is activated by pressing SPACEBAR or clicking the Keep Mode button.

Improved Keep Mode is activated by first pressing SPACEBAR and then pressing CTRL & E.


Then, i suggest that when we press CTRL+E, have notification about upgrade mode. (Same like notification about increase/decrease range keep mode).
 
Last edited by a moderator:

Arcanine

Developer
Staff member
Mar 28, 2020
434
378
Having another UI for the improved keep mode would be nice, but probably difficult to add.
 

Dianmir

Well-known member
Staff member
Mar 25, 2020
899,999,991
477
I have tried both and gave up after 2,5 hours.
A) Making a seperate Icon for Improved Keep Mode requires changes on images, buttons and scripts, too much work.
B) Making a system message like with Keep Range would have the system message shown up on any keep mode.
I haven't found a possibility to add one only for Improved Keep Mode.
 

red20ro

Well-known member
May 16, 2020
76
15
I have tried both and gave up after 2,5 hours.
A) Making a seperate Icon for Improved Keep Mode requires changes on images, buttons and scripts, too much work.
B) Making a system message like with Keep Range would have the system message shown up on any keep mode.
I haven't found a possibility to add one only for Improved Keep Mode.

Here's what I found after testing out the Keep Mode

  1. It works, you can actually test this yourself; assuming you did not changed the pre-assigned hotkeys
    1. Have your character spacebar and activate the keep, then move it a little bit to turn off the keep mode, and then ctrl + E, it will auto keep itself to the exact location of where you initially spacebar before.
This worked great with ranged characters, as they rarely/barely need to move around.
However, from my second testing, and this is with Melee character (Leader is range that does not move around)

  • Chosen map is ACT and AEC.
    • Leader is Marie, with very high DR and almost impossible to get knockback.
    • The other 2 are melee characters; Fighter with Sidewinder, Idge with tronada.
    • Chosen spot on the map are ACT zone 4, near the Medusa spawn point on the right - but not to close to medusa as that would defeat the auto keep regardless.
    • Chosen spot on the map for AEC is Zone 2, just near the stair, and very far from where the boss spawns.
    • Characters are arranged with Leader in the middle, and melee are placed separately on both side; Left and right of leader, spacing approximately 3 - metres apart from each other. (This setup is usually only applied for ACT, as the spawn rate are mediocre - hence why the setup needs to be spaced out. Not applied specifically for AEC since the spawn rate is fast)
    • Auto keep range is default - 1000
  • What I noticed with the testing with melee character is, without even being knocked back, melee keep tends to turn itself off on its own, and from my own experiment, it's due to the melee chasing some other enemies that spawns far away. And when the melee character detects that it's gone too far, it will return back to the leader, and most of the time, the auto keep turns itself off. (if you play all range, this issue never happens)

So my point is, even though you have gotten the Auto Keep implemented, it's not working as it should, as far as Melee characters are concern.
Yes, you did say so in the patch note that it somewhat increases the chances of Auto Keep, it's not 100%.
And yes you want the game itself to be more active instead of players just spacebar and afk all the time (eventhough the main core of the game reward program is AFK based for family level.. but I digress)

TL/DR; Auto keep isnt working as it should for melee characters, just make it so that it's stays ON so that whenever most of is wake up from bed, our character is still attacking, instead of either being dead, or just standing still and being attacked - wasting AFK time, wasting pet food, wasting Potions (for cave peeps).
 
Last edited:

Dianmir

Well-known member
Staff member
Mar 25, 2020
899,999,991
477
Here's what I found after testing out the Keep Mode

  1. It works, you can actually test this yourself; assuming you did not changed the pre-assigned hotkeys
    1. Have your character spacebar and activate the keep, then move it a little bit to turn off the keep mode, and then ctrl + E, it will auto keep itself to the exact location of where you initially spacebar before.
This worked great with ranged characters, as they rarely/barely need to move around.
However, from my second testing, and this is with Melee character (Leader is range that does not move around)

  • Chosen map is ACT and AEC.
    • Leader is Marie, with very high DR and almost impossible to get knockback.
    • The other 2 are melee characters; Fighter with Sidewinder, Idge with tronada.
    • Chosen spot on the map are ACT zone 4, near the Medusa spawn point on the right - but not to close to medusa as that would defeat the auto keep regardless.
    • Chosen spot on the map for AEC is Zone 2, just near the stair, and very far from where the boss spawns.
    • Characters are arranged with Leader in the middle, and melee are placed separately on both side; Left and right of leader, spacing approximately 3 - metres apart from each other.
    • Auto keep range is default - 1000
  • What I noticed with the testing with melee character is, without even being knocked back, melee keep tends to turn itself off on its own, and from my own experiment, it's due to the melee chasing some other enemies that spawns far away. And when the melee character detects that it's gone too far, it will return back to the leader, and most of the time, the auto keep turns itself off. (if you play all range, this issue never happens)

So my point is, even though you have gotten the Auto Keep implemented, it's not working as it should, as far as Melee characters are concern.
Yes, you did say so in the patch note that it somewhat increases the chances of Auto Keep, it's not 100%.
And yes you want the game itself to be more active instead of players just spacebar and afk all the time (eventhough the main core of the game reward program is AFK based for family level.. but I digress)

TL/DR; Auto keep isnt working as it should for melee characters, just make it so that it's stays ON so that whenever most of is wake up from bed, our character is still attacking, instead of either being dead, or just standing still and being attacked - wasting AFK time, wasting pet food, wasting Potions (for cave peeps).
TL/DR: What I have enabled is a hidden official feature and not something I have self-written. That means the behaviour you encounter is intended by IMC.
I am having a hard time following your statement "this isn't working as intended" because no other server has such a feature. How can you compare?

I don't want to invest time and energy into customizing the game AI any further.
That would be seen by small groups as an invitation to try to make AI-related bots work on our server.
 

red20ro

Well-known member
May 16, 2020
76
15
Well,

It's something worth mentioning.
I'm just saying that things can be improve, but, if it invites unwanted parties to break the game, I can totally agree with that.
I guess modifying files related to PVP is more rewarding on any server.

A'aight, imma head out.
 

Dianmir

Well-known member
Staff member
Mar 25, 2020
899,999,991
477
Well,

It's something worth mentioning.
I'm just saying that things can be improve, but, if it invites unwanted parties to break the game, I can totally agree with that.
I guess modifying files related to PVP is more rewarding on any server.

A'aight, imma head out.
I wouldn't mind improving this mechanic slightly if it wasn't so time-consuming and wouldn't bear the risk of people trying to use it for breaking rules.
What we currently have is as with many other things a compromise and I believe it is better than not having this improved Keep Mode.