[DECLINED]Increasing the success rate for accessories Enchancement

CrownClown

Well-known member
Mar 29, 2020
88
34
We do, actually. It can be found in client. Full info can be found by decoding datatable_reinforce_accessory_rate.ies
I will not post the whole file, it`s 400 lines for many different types, but +- is this:
<Class ChipCount="1" ChipType="210060" ClassID="455" ClassName="Glove_g46r0" Down="0" Grade="46" Rank="0" Stay="40" Up="60"/>
<Class ChipCount="2" ChipType="210060" ClassID="456" ClassName="Glove_g46r1" Down="5" Grade="46" Rank="1" Stay="40" Up="55"/>
<Class ChipCount="3" ChipType="210060" ClassID="457" ClassName="Glove_g46r2" Down="10" Grade="46" Rank="2" Stay="40" Up="50"/>
<Class ChipCount="4" ChipType="210060" ClassID="458" ClassName="Glove_g46r3" Down="15" Grade="46" Rank="3" Stay="40" Up="45"/>
<Class ChipCount="5" ChipType="210060" ClassID="459" ClassName="Glove_g46r4" Down="20" Grade="46" Rank="4" Stay="40" Up="40"/>
<Class ChipCount="6" ChipType="210060" ClassID="460" ClassName="Glove_g46r5" Down="25" Grade="46" Rank="5" Stay="40" Up="35"/>
<Class ChipCount="7" ChipType="210060" ClassID="461" ClassName="Glove_g46r6" Down="30" Grade="46" Rank="6" Stay="40" Up="30"/>
<Class ChipCount="8" ChipType="210060" ClassID="462" ClassName="Glove_g46r7" Down="35" Grade="46" Rank="7" Stay="40" Up="25"/>
<Class ChipCount="9" ChipType="210060" ClassID="463" ClassName="Glove_g46r8" Down="40" Grade="46" Rank="8" Stay="40" Up="20"/>
<Class ChipCount="10" ChipType="210060" ClassID="464" ClassName="Glove_g46r9" Down="45" Grade="46" Rank="9" Stay="40" Up="15"/>
<Class ChipCount="0" ChipType="210060" ClassID="465" ClassName="Glove_g46r10" Down="0" Grade="46" Rank="10" Stay="100" Up="0"/>

Rank is STARTING enhancement (Rank=0 means you enhance +0 Acc to +1), Up is success chance, Down is chance to -1, Stay = chance to +0 your accessoires.
So for +9 you`ll +10 15 times our of 100, +8 45 times, stay +9 40 times.
IMO - considering higher possible chip income we can keep it as it is. It`s kinda rewarding in terms of emotions to successfully go for +10, while risking only your chips. +-5% is fine ,but no need to totally change it.
 

Dianmir

Well-known member
Staff member
Mar 25, 2020
899,999,991
477
We will not implement such a change. As stated above farming Enchantment Chip Expert and Enchantment Chip Master is decent.
Furthermore these chips will be obtainable easier due to improved roulette and other activities.

The high amounts of enchantment chipsgoing into accessory enhancement are important for a healthy economy.
Think of it like a Enchantment Chip/Vis drain.