[DECLINED]Overhaul Armor Enhancement

Overhaul the Armor Enhancement Mechanic?

  • Yes

    Votes: 9 45.0%
  • No

    Votes: 11 55.0%

  • Total voters
    20

red20ro

Well-known member
May 16, 2020
76
15
  • Description
    • Overhaul the armor Enhancement to be the same mechanic as the Weapon enhancement.
    • 5 > 6 = 100% (Maxed Enhancement Booster + x1 +5 Imperivium)
    • 6 > 7 = 50% (Maxed Enhancement Booster + x2 +6 Imperivium)
    • Note: The amount of Imperivium can remain the same, or Admin can increase it to make it more acceptable. IMHO, the current amount is already good enough, given how much Feso it costs, and how many we can earn within a day or a week.
  • Why is the idea good, which current problem does it fix, which mechanic does it improve?
    • Current system is unrewarding, and will mostly waste a lot of the players Feso.
    • Feso can be obtained through roulette and raids, true. But one can earn so much in a day, and millions of it can be spent without getting any reward; failed enhancement.
    • Significantly improves the mechanic of enhancing armors, and will work similarly with weapon enhancement.
    • I've personally wasted 30m Feso for an armor, and it's going nowhere. Call it bad luck or whatever, its all the game's core RNG.
  • How urgent is this, rate 1-5 (1 = low, 5 = high)
    • 3; somewhat in between high and low priority
  • Will it affect the game economy?
    • Yes, positively. The amount of Feso being wasted is significantly reduced.
  • Will it affect a core feature of the game?
    • No, we've implemented the new weapon enhancement mechanic, and everything runs just fine.
  • If we approve it, what will happen?
    • It will be a lot easier for all players to enhance their armor to +7 (+8 will still be based on luck tho)
  • If we decline it, what will happen?
    • We pray a lot to god of RNG.
 
Last edited:
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red20ro

Well-known member
May 16, 2020
76
15
Why would you use feso when you can get anti as achievement reward?
How often do you get the Anti from achievement? And is it repeatable?
I don't think so.

If the Anti from achievement guarantees my enhancement to 100%, I wouldn't even be bothered to spend Feso, but that's not the case at all wasn't it?
 

Dianmir

Well-known member
Staff member
Mar 25, 2020
899,999,991
477
If we decline it, what will happen?
  • We pray a lot to god of RNG.
Had a good laugh at this, anyways, before I even think about this we need feedback from players.
I am interested to hear what players say for/against this suggestion.
 

Kucai98

Member
Apr 24, 2020
7
1
Even with easy +7 armor I don't think is exactly that game breaking (Remember, PVP still a OHKO Fiesta with top tier armor)
It's mostly will affect PVE and as for PVP it will mostly remain slightly unchanged (Note : OHKO fiesta)
allowing to 100% enhance armor till +7 IMO is agreeable (With increased cost that is), +8 and beyond can still leave our fates to RNG gods
 
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red20ro

Well-known member
May 16, 2020
76
15
Even with easy +7 armor I don't think is exactly that game breaking (Remember, PVP still a OHKO Fiesta with top tier armor)
It's mostly will affect PVE and as for PVP it will mostly remain slightly unchanged (Note : OHKO fiesta)
allowing to 100% enhance armor till +7 IMO is agreeable (With increased cost that is), +8 and beyond can still leave our fates to RNG gods
- You can wear +10 GC or +10 SD, meta characters would still OHKO you in open world PvP.

Had a good laugh at this, anyways, before I even think about this we need feedback from players.
I am interested to hear what players say for/against this suggestion.
I swear I was literally thinking of RNG god when I was typing the "Enhance" after wasting 10m+ Feso.
 

Redsuns

Member
May 2, 2020
16
2
As long as feso from missions remains same, I don't care. I only care if the feso inflation incurrs and the limit for feso decreaes.

How many armors do you plan to +7? 5? 10? 20?. After you +7 3-5x you are pretty much done with it, anything beyond that deserves feso sink.
 

red20ro

Well-known member
May 16, 2020
76
15
As long as feso from missions remains same, I don't care. I only care if the feso inflation incurrs and the limit for feso decreaes.

How many armors do you plan to +7? 5? 10? 20?. After you +7 3-5x you are pretty much done with it, anything beyond that deserves feso sink.
I agree with you, to a certain point, we do spend lots of Feso when trying to + them armors, and we're done with it when we have couple of sets that are +7.
Anything beyond this deserves a sink, true. Below;

Feso sink does exist;
- 1M feso for custome, 500K feso for headgear costume
- Auto warp to quest area, assuming you don't have the free warp activated
- SCR pass, AEC pass
- Steroid potions (10 hour)
- Tears of Sara
- Portable Bullets
- Enhancement Boosters
- Warp extended license

These are some of the Feso sink that is available, and is continuously bein spent for weekly/monthly, regardless if fully geared or not.
 

cjhurt

Well-known member
Apr 20, 2020
66
18
not too much different then weapons but they are left with 12.5% chance to +8 instead. i dont see why this would be an issue at all. with my luck i pray to the rng gods every time i enhance lately. often fail to get to +6 5 or more times. 50% seems inaccurate with my luck anyway
 
I agree to this, this would make armor enhancing A LOT more bearable, atm armor enhancement to +6 and +7 is such a hassle and depends on an awful lot on gacha, fixing this to more amounts of impervs used instead will have it depend a lot less on gacha, and so on and so forth
 

Valerhia

Well-known member
Mar 29, 2020
50
9
Just a suggestion: Just remove additional imperviums from being added to the upgrade system, and just remove the possibility to decrease the armor level. I think its more balanced if the decrease is just removed and the max imperviums per upgrade remains just 1. The chance to upgrade can still stay the same.
 

cjhurt

Well-known member
Apr 20, 2020
66
18
is there a way to actually implement this? i thought only enhance boosters helped the chance for upgrade now that i think about it. seems almost like it would remove impervs all together lol
 

Sophistique

Well-known member
Mar 29, 2020
137
20
Honestly I think having weapon +7 at 100% is good enough. Game is fun only when you have ups and downs; Life is interesting because there's uncertainty
Totally agree, the armors are not even going to down anymore. way better than officals. No need to make it even more easy. would be boring. why even farm feso then?
 

cjhurt

Well-known member
Apr 20, 2020
66
18
honestly think there are many reasons to farm feso outside of this. tons of buff potions/costumes to buy. also all the characters and bullet boxes. can use feso for tons of stuff instead of spending millions on just upgrading and not being able to get most of this stuff because of that
 

cuteday90

Active member
Apr 3, 2020
28
12
Look, Dian actually wanted to bring back impervium system replacing the valeron blessing but we didn't because of technical difficulties. In Armor enhancement case it's different, we have impervium system there and people are asking for more. So if the argument is all about RNG is not fun, then what about chipping? isn't it RNG also? And later on you will have people suggesting to remove the enchantment sedative altogether and remove the failure chances.

Besides, so far i have only 2 leathers 1 Coat 1 Robe , and i am still doing fine. I dont see why you need the change
 
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red20ro

Well-known member
May 16, 2020
76
15
As far as I am concern, there are 3 things from the game itself that I reallt do not like since GE 9 years ago. That being:

- the Auto Keep feature (the OG one)
- Enhancement System
- Valeron system

True, I would like it to be 'win-some-lose-some' system. However, at the current stage of armor enhancement, going from +6 to +7, the RNG makes you lose more than you would expected.

That being said, if the 100% rate is considered to be too easy, what if we make it 50% with max EB and Imperv when going from +6 to +7? In that sense, the mechanic will be the same as going from +5 to +6, which is 50% with maxed out EB and imperv, and instead of 2 imperv, cost 1 imperv.

We all know even tho' it says 50%, the RNG in the game is actually more or less 75% fail and 25% chance of success; it's never 50-50 chance.
 

cuteday90

Active member
Apr 3, 2020
28
12
As far as I am concern, there are 3 things from the game itself that I reallt do not like since GE 9 years ago. That being:

- the Auto Keep feature (the OG one)
- Enhancement System
- Valeron system

True, I would like it to be 'win-some-lose-some' system. However, at the current stage of armor enhancement, going from +6 to +7, the RNG makes you lose more than you would expected.

That being said, if the 100% rate is considered to be too easy, what if we make it 50% with max EB and Imperv when going from +6 to +7? In that sense, the mechanic will be the same as going from +5 to +6, which is 50% with maxed out EB and imperv, and instead of 2 imperv, cost 1 imperv.

We all know even tho' it says 50%, the RNG in the game is actually more or less 75% fail and 25% chance of success; it's never 50-50 chance.
I will leave the auto keep feature aside since it's unrelated. Valeron system has been fixed and as i said, the original intention was to make it the same as armor enhancement system but what we have right now is actually better. Let me explain again why I don't think such change is necessary

1) RNG Element: I believe most, if not all, online games have some sort of enhancement system and RNG element is just part of online game. Like i said, if we are gonna kill all RNG element, should we also just eliminate chipping failure chance as well based on the "RNG is unrewarding" argument?

2) Impact on game economy: i don't agree that it will positively impact the game economy. Instead, it will only positively impact your own financial. Unlike Valeron Blessing which wasn't in Feso shop in the first place, changing it wont make so much difference to the economy. But Impervium is on feso shop AND also cash shop. Last month i used to buy SCR passes and imperviums with cash but I won't do it anymore now simply because it doesn't make any financial sense to do so. 7 days SCR pass is being sold at 300 token which is equivalent to 100m, while you can get from feso shop or MM at 40m. By implementing this, it actually impacts both cash shop and demand of growth stone. The fact that we see it on MM at 4m each due to oversupply implies that it's not really a problem for most people

3) Let's do some math: The Anti Destroy +6 is being sold at 4m vis each on MM, so you will need 8m for each try + some EB. Let's include EB cost and put it as 10m per try. All it will cost is more or less 100m-120m for you to make it +7. With so much vis being generated from raids and rank token shop, let's not complain about it being expensive.

4) You don't need that many pieces to progress in game: As i said, i have 4 pieces of +7 and i can do rank 7 without a problem. Unlike weapon, these armors you can use it on all chars in your barracks and the most you will need is only 10 pieces of GC (3 of each type + 1 metal). And i dont need to mention that having +7 GC will last you for a very very long time.
 
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red20ro

Well-known member
May 16, 2020
76
15
I will leave the auto keep feature aside since it's unrelated. Valeron system has been fixed and as i said, the original intention was to make it the same as armor enhancement system but what we have right now is actually better. Let me explain again why I don't think such change is necessary

1) RNG Element: I believe most, if not all, online games have some sort of enhancement system and RNG element is just part of online game. Like i said, if we are gonna kill all RNG element, should we also just eliminate chipping failure chance as well based on the "RNG is unrewarding" argument?

2) Impact on game economy: i don't agree that it will positively impact the game economy. Instead, it will only positively impact your own financial. Unlike Valeron Blessing which wasn't in Feso shop in the first place, changing it wont make so much difference to the economy. But Impervium is on feso shop AND also cash shop. Last month i used to buy SCR passes and imperviums with cash but I won't do it anymore now simply because it doesn't make any financial sense to do so. 7 days SCR pass is being sold at 300 token which is equivalent to 100m, while you can get from feso shop or MM at 40m. By implementing this, it actually impacts both cash shop and demand of growth stone. The fact that we see it on MM at 4m each due to oversupply implies that it's not really a problem for most people

3) Let's do some math: The Anti Destroy +6 is being sold at 4m vis each on MM, so you will need 8m for each try + some EB. Let's include EB cost and put it as 10m per try. All it will cost is more or less 100m-120m for you to make it +7. With so much vis being generated from raids and rank token shop, let's not complain about it being expensive.

4) You don't need that many pieces to progress in game: As i said, i have 4 pieces of +7 and i can do rank 7 without a problem. Unlike weapon, these armors you can use it on all chars in your barracks and the most you will need is only 10 pieces of GC (3 of each type + 1 metal). And i dont need to mention that having +7 GC will last you for a very very long time.
1. Chip literally does not cost Vis/Feso, and have no impact on time being spent, since they are easily obtainable per day. So wasting chips isn't really an issue, I would yolo all chips without sedatives and it wont even matter.

2. Of course it will beneficially impact me, and probably some others too with less time to play, and lots of bad RNG. And most of us are usually the casual ones; we don't PvP, and we mostly enjoy doing quest and wander around the game itself.

3. RNG to enhance armor is not something that you can actually calculate within a range limit. It could be less than 50M cost, or it could ladder up to more than 300M in Vis cost, per armor. In my case, call it super bad luck or whatever, the cost is already at approximately 250m Vis, for one GC that keeps on failing to go +7.

4. I can actually agree on this.

I appreciate your input on the matter, and like my last reply, I too have come to a sense that, totally eliminating the RNG mechanic makes it too easy. Hence why I was re-suggesting to have the chances of it increased, I also want that 'Win-some-Lose-some' situation.

Well it is still an open and pending suggestion, whatever the outcome maybe, I'm gonna live with it anyway.
Besides, you can't have everything.
 

cuteday90

Active member
Apr 3, 2020
28
12
3. RNG to enhance armor is not something that you can actually calculate within a range limit. It could be less than 50M cost, or it could ladder up to more than 300M in Vis cost, per armor. In my case, call it super bad luck or whatever, the cost is already at approximately 250m Vis, for one GC that keeps on failing to go +7.
That's because you didn't do enough due diligence and survey in the first place. As i said, you went on with buying from feso shop at the cost of 500k feso each (15m vis each) and that's like 4 times more expensive than the actual cost. So you can't make such argument that it will cost more than 300m vis.

And based on the above ratio, you could have spent only around 80m instead of 300m. It's your own problem in the first place, really.