I will leave the auto keep feature aside since it's unrelated. Valeron system has been fixed and as i said, the original intention was to make it the same as armor enhancement system but what we have right now is actually better. Let me explain again why I don't think such change is necessary
1) RNG Element: I believe most, if not all, online games have some sort of enhancement system and RNG element is just part of online game. Like i said, if we are gonna kill all RNG element, should we also just eliminate chipping failure chance as well based on the "RNG is unrewarding" argument?
2) Impact on game economy: i don't agree that it will positively impact the game economy. Instead, it will only positively impact your own financial. Unlike Valeron Blessing which wasn't in Feso shop in the first place, changing it wont make so much difference to the economy. But Impervium is on feso shop AND also cash shop. Last month i used to buy SCR passes and imperviums with cash but I won't do it anymore now simply because it doesn't make any financial sense to do so. 7 days SCR pass is being sold at 300 token which is equivalent to 100m, while you can get from feso shop or MM at 40m. By implementing this, it actually impacts both cash shop and demand of growth stone. The fact that we see it on MM at 4m each due to oversupply implies that it's not really a problem for most people
3) Let's do some math: The Anti Destroy +6 is being sold at 4m vis each on MM, so you will need 8m for each try + some EB. Let's include EB cost and put it as 10m per try. All it will cost is more or less 100m-120m for you to make it +7. With so much vis being generated from raids and rank token shop, let's not complain about it being expensive.
4) You don't need that many pieces to progress in game: As i said, i have 4 pieces of +7 and i can do rank 7 without a problem. Unlike weapon, these armors you can use it on all chars in your barracks and the most you will need is only 10 pieces of GC (3 of each type + 1 metal). And i dont need to mention that having +7 GC will last you for a very very long time.
1. Chip literally does not cost Vis/Feso, and have no impact on time being spent, since they are easily obtainable per day. So wasting chips isn't really an issue, I would yolo all chips without sedatives and it wont even matter.
2. Of course it will beneficially impact me, and probably some others too with less time to play, and lots of bad RNG. And most of us are usually the casual ones; we don't PvP, and we mostly enjoy doing quest and wander around the game itself.
3. RNG to enhance armor is not something that you can actually calculate within a range limit. It could be less than 50M cost, or it could ladder up to more than 300M in Vis cost, per armor. In my case, call it super bad luck or whatever, the cost is already at approximately 250m Vis, for one GC that keeps on failing to go +7.
4. I can actually agree on this.
I appreciate your input on the matter, and like my last reply, I too have come to a sense that, totally eliminating the RNG mechanic makes it too easy. Hence why I was re-suggesting to have the chances of it increased, I also want that 'Win-some-Lose-some' situation.
Well it is still an open and pending suggestion, whatever the outcome maybe, I'm gonna live with it anyway.
Besides, you can't have everything.