[DECLINED]Remove Activity

Remove Activity

  • Yes

    Votes: 4 23.5%
  • No

    Votes: 13 76.5%

  • Total voters
    17

Emperor

Member
Mar 29, 2020
13
2
Is this a phone game?
  • Anything that limits progress are stupid in a grinding game.
  • Quality of Life
  • How urgent is this 3
  • Will it affect the game economy? It will make everything cheaper, more supply.
  • Will it affect a core feature of the game? Core feature is griding, so yes.
  • If we approve it, what will happen? Makes ones life easier.
  • If we decline it, what will happen? Makes ones life harder.
 
Last edited:

i8mykeyboard

Active member
Mar 27, 2020
29
15
I don't want to be stuck,
Hey, would you mind referring to a little guide as to how to organize a suggestion thread? It's gonna make a difference if you want it to be implemented.

 

Arcanine

Developer
Staff member
Mar 28, 2020
434
378
Activity shouldn't be removed, but you shouldn't be receiving 'RANK - Tokens' anymore once your activity level is depleted.
 

waynemizuno

Well-known member
Mar 29, 2020
52
11
right it shouldn't be removed. if removed, rank tokens would be unlimited, and it would cause chaos to the market.
what we can do considering the low drop amount is either to increase the drop amount or the activity points available every day.
 

CrownClown

Well-known member
Mar 29, 2020
88
34
No way. Activity shouldn`t be removed by any means, as:
1)Its designed to keep a race a bit fair. In current state it limits things a bit too much ,but still limitations is needed.
Being 24\7 active should feel rewarding, but still, imho, there should be some limits at which the gap between "casual" players and "hardcore" players can grow. With current IMC settings its a bit too narrow, tho. Situation where "hardcore " player grows 4-5 times faster (in terms of vis income\level\ questing progress\etc) is normal, while 20x more growth will simply scare the "casual" players, which can run from GEEU to Andromeda.
2) Its a core feature which can make many things unstable if deleted. Not only Nimrod, but also some events and stuff (dunno if Andromeda staff have access to events, but still) is also limited by activity.

Possible solution is to increase the amount of activity you can get from different sources. For example:
1) Increase amount of times that you can recover activity at Nimrod. From 1 time per day to 3, for example. Can be hard if its hard-coded as boolean by IMC, still.
2) Increase amount of glyphs dropped. Like x3-x5.
3) Change some daily quest` reward to Karin`s potion (that restores Activity). That`ll encourage ppl to use some daily quests that`s currently counted as "zero profit". Possible options is Kielce daily quests (as its mainly used to grind artifact parts, which is limited demand for a players, and SBernelli is rarely a desired reward as the amount of grind to get her is terrible. Changing some rewards (like Victor daily for materials, Boy of Kielce, Hotel promotion, etc) to Karin`s potion will make players activities more diverse.
4) Increase daily limit, so you can get more Activity from AFK leveling for a night, recover more from Nimrod& potions, etc.

I suggest going for 2 and 3.
 

Emperor

Member
Mar 29, 2020
13
2
I want easier life in here, I don't care what you think. I'll only do PVE, do your competition and salt fest somewhere else.
 

Dianmir

Well-known member
Staff member
Mar 25, 2020
899,999,991
477
I want easier life in here, I don't care what you think. I'll only do PVE, do your competition and salt fest somewhere else.
Sorry but the statement "I don't care what you think" disqualifies you from making suggestions.
This game is an MMORPG so the opinion of other players does and should concern you since you will be playing with them.
Please come up with an actual reasoning why you want "easier life".

No way. Activity shouldn`t be removed by any means, as:
1)Its designed to keep a race a bit fair. In current state it limits things a bit too much ,but still limitations is needed.
Being 24\7 active should feel rewarding, but still, imho, there should be some limits at which the gap between "casual" players and "hardcore" players can grow. With current IMC settings its a bit too narrow, tho. Situation where "hardcore " player grows 4-5 times faster (in terms of vis income\level\ questing progress\etc) is normal, while 20x more growth will simply scare the "casual" players, which can run from GEEU to Andromeda.
2) Its a core feature which can make many things unstable if deleted. Not only Nimrod, but also some events and stuff (dunno if Andromeda staff have access to events, but still) is also limited by activity.

Possible solution is to increase the amount of activity you can get from different sources. For example:
1) Increase amount of times that you can recover activity at Nimrod. From 1 time per day to 3, for example. Can be hard if its hard-coded as boolean by IMC, still.
2) Increase amount of glyphs dropped. Like x3-x5.
3) Change some daily quest` reward to Karin`s potion (that restores Activity). That`ll encourage ppl to use some daily quests that`s currently counted as "zero profit". Possible options is Kielce daily quests (as its mainly used to grind artifact parts, which is limited demand for a players, and SBernelli is rarely a desired reward as the amount of grind to get her is terrible. Changing some rewards (like Victor daily for materials, Boy of Kielce, Hotel promotion, etc) to Karin`s potion will make players activities more diverse.
4) Increase daily limit, so you can get more Activity from AFK leveling for a night, recover more from Nimrod& potions, etc.

I suggest going for 2 and 3.
Removing the activity function from the game will not be done. The feature has been introduced for a (somewhat decent) reason.
A removal would cause chaos to the market and will make the situation only worse. CrownClown and others have brought up some good ideas how to improve the situation though.

The possibilities to receive Karin's Potion that restores activity points will be diversified. The removal suggestion will be refused though.