[FIXED]Scarlet + Ciel Synergy Issue - Jinx

vanatree

Member
Jun 9, 2020
17
3
Issue: Scarlet does not receive the full crit bonus from Ciel being in the same team

Steps to reproduce:
  1. Include Scarlet and Ciel in your party
  2. Observe Scarlet's Crit stat without Jinx buff
  3. Use Jinx Buff and observe changes to Scarlet's Crit stat

Observations:
  • Scarlet only gets +5 Additional Crit from Ciel being in the same party, See attachments below
    • Scarlet Crit = [33] - No Ciel, No Jinx Buff
      noCielUnbuffed.jpg
    • Scarlet Crit = [48] (33+15) - No Ciel, w/ Jinx Buff
      noCielBuffed.jpg
    • Scarlet Crit = [33] - w/ Ciel, No Jinx Buff
      addCielUnbuffed.jpg
    • Scarlet Crit = [53] (33+15+5) - w/ Ciel, w/ Jinx Buff
      addCielBuffed.jpg
  • Tooltips on skill and buff icon are displaying correct values
    • capture_20200717_214903_816.jpg
  • Ciel's Disruption buff synergy with Scarlet is working as intended and she gains +10 HP with Scarlet in the team
Expected Result:
  • Jinx
    • Lv.10 Jinx
      [PASS] A.R. +1
      [PASS] Critical +15
      [PASS] Normal/Skill Attack changes to [Mental Attribute]
      [PASS] During normal attack, impose [Darkness] in a certain probability

      [FAIL] With Ciel in team, Critical +35
      [Not Tested] With Hermes in team, Critical Damage +20%
      [Not Tested] With Ciel and Hermes in team, Extra A.R. +1
 

Dianmir

Well-known member
Staff member
Mar 25, 2020
899,999,991
477
I have compared script that is handling buffs with script from SeaGE and kGE, it is exactly the same.
At this point I can't tell if the texts or the scripts tell the truth, but I guess the text tells how it should be.

Problem will be solved with next maintenance.

Currently​
After Maintenance​
Lv.10 Jinx without Ciel or Hermes on Team
A.R. +1
Critical +15
Normal/Skill Attack changes to [Mental Attribute]
During normal attack, impose [Darkness] in a certain probability

Lv.10 Jinx with Ciel
A.R. +1
Critical +20 (NOT 15+35)
Normal/Skill Attack changes to [Mental Attribute]
During normal attack, impose [Darkness] in a certain probability

Lv.10 Jinx with Hermes
A.R. +1
Critical +15
Normal/Skill Attack changes to [Mental Attribute]
During normal attack, impose [Darkness] in a certain probability
Critical Damage +20%

Lv.10 Jinx with Ciel AND Hermes
A.R. +2
Critical +35 (NOT 15+35)
Normal/Skill Attack changes to [Mental Attribute]
During normal attack, impose [Darkness] in a certain probability
Critical Damage +20%
Lv.10 Jinx without Ciel or Hermes on Team
A.R. +1
Critical +15
Normal/Skill Attack changes to [Mental Attribute]
During normal attack, impose [Darkness] in a certain probability

Lv.10 Jinx with Ciel
A.R. +1
Critical +35 (NOT 15+35)
Normal/Skill Attack changes to [Mental Attribute]
During normal attack, impose [Darkness] in a certain probability

Lv.10 Jinx with Hermes
A.R. +1
Critical +15
Normal/Skill Attack changes to [Mental Attribute]
During normal attack, impose [Darkness] in a certain probability
Critical Damage +20%

Lv.10 Jinx with Ciel AND Hermes
A.R. +2
Critical +35 (NOT 15+35)
Normal/Skill Attack changes to [Mental Attribute]
During normal attack, impose [Darkness] in a certain probability
Critical Damage +20%
 
Last edited:

vanatree

Member
Jun 9, 2020
17
3
Alright thanks for the clarification! I guess the only hope to ever figure out what it's really supposed to be is for IMC to clear it up in a future version xD