GE Database Toolkit

CrownClown

Well-known member
Mar 29, 2020
88
34
Sorry for release that late. Holidays went a bit more active than i thought.
This release contains:
Anchors for stance links (active after at least one page change).
A bit modified .cmd to contain all needed files
And a bit of other changes.
Big release with design revamp & langpack support for andromida coming... "soon".
Manual is the same- extract, make sure that your GE path do not contain spacebars, run PS as admin, run .cmd
 

WatchMan

Member
Mar 31, 2020
24
1
Sorry for release that late. Holidays went a bit more active than i thought.
This release contains:
Anchors for stance links (active after at least one page change).
A bit modified .cmd to contain all needed files
And a bit of other changes.
Big release with design revamp & langpack support for andromida coming... "soon".
Manual is the same- extract, make sure that your GE path do not contain spacebars, run PS as admin, run .cmd
[/报价]
thanks bro
 

Infinia

Active member
Jul 31, 2021
32
19
Hello, is this still being maintained? Would love to see a continuation of this.
 

CrownClown

Well-known member
Mar 29, 2020
88
34
It isnt at the moment, but until huge changes are made to IES structure- it should work okay. Of you have any suggestions- feel free to tell, i'm open for low-mid tier changes
 

Infinia

Active member
Jul 31, 2021
32
19
I'm trying this out and I've encountered some errors.
1633869944790.png

1633869977079.png

Seems like some skills were parsed incorrectly.
How would one go about debugging this?
 

CrownClown

Well-known member
Mar 29, 2020
88
34
Seems kinda strange in IES, tbh.
For example, there`re problems with skill ID 25231, present in stance Dark Avenger (custom).
<Class AI="ATTACKER" ARUN="PC_ARUN_DVE" ASPD="1800" ASTD="PC_ASTD_DVE" ATK="PC_ATK_DVE" ATKDN="PC_ATKDN_DVE" ATKS="1" AniType="Uni" AtkLayer="1" AtkType="Single" BLK="PC_BLK_STG" BaseOffset="0" BlkHand="None" ClassID="19985" ClassName="CustomDarkAvenger" ClassType="MELEE" DebuffDef="100" DefLayer="1" DefType="Parry" Desc="A stance which focuses on removing enemy quickly by using Javelin and dagger. It also has some evasion ability." Dummy_A_LH="None" Dummy_A_RH="None" EngName="Dark Avenger" EnterScp="None" Far="YES" FileName="stn_darkavenger" Heal25="NO" Heal50="NO" Heal75="NO" HeightOffset1="0" HeightOffset2="200" HoldMove="NO" IncASPD="0" IncBLK="0" IncCRT="0" IncDEF="0" IncHR="0" IncIMP="0.4" IncIP="0.8" IncPR="0.8" IncRSP="1" Initial="_DVE" LHits="0" LWeaponType="125310" LeaveScp="None" MagicDef="100" Manual="YES" MaxR="100" MeleeDef="100" MinR="1" MixMainMotion="NO" Name="Dark Avenger" Near="YES" NotSelected="None" RHits="3" RSPD="521" RSPType="regenerate" ReqLv="100" ReqPromotionLv="0" ReqStn2ID="0" ReqStn2Lv="0" ReqStn3ID="0" ReqStn3Lv="0" ReqStnID="0" ReqStnLv="0" ShootDef="85" Skill1Req="1" Skill2Req="1" Skill3Req="1" Skill4Req="1" Skill5Req="1" SkillID1="25231" SkillID2="25232" SkillID3="25233" SkillID4="25234" SkillID5="25235" SkillName1="Decapitator" SkillName2="Throw Weapons" SkillName3="Shadow Step" SkillName4="Rapidly Stab" SkillName5="Concentrate Fire" SklPts="0" SpendItemCount="0" SpendItemID="0" SplDam="0" SplLimit="0" SplRange="0" SplType="None" StnATK="4.5" StnBLK="0" StnDEF="0" StnEXP="0" StnHR="60" StnIMP="15" StnIP="5" StnIgnoreDEFPer="0" StnLv="1" StnMSPD="1" StnPR="25" StnRFIRE="0" StnRICE="0" StnRLGHT="0" StnRSTAT="0" Strong="YES" TRANSFORM="None" ToolTip="Melee ATK" TransformID="0" UseWeaponAnim="NO" WSPD="115" Weak="YES" XPType="10012"/>
As you can see, SkillID1 is 25231, which should be "Decapitator". But...
In Datatable_skill.xml there`re no skill with ID 25231. And no "Decapitator" skill either, only Decapitate from DA.

Gotta research it a bit more.
 

CrownClown

Well-known member
Mar 29, 2020
88
34
There're a chance that some of that isnt really used rn(events and stuff). Gotta try skipping skills with no stats. Will share results tomorrow. If all that stuff is for such things- nothing will change for actual data, as unused rnpcs is filtered already.
 
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CrownClown

Well-known member
Mar 29, 2020
88
34
Small fix, 1-liner actually. Fixes this stuff.
Overwrite English.php with the file from this archive.
Alternatively, change string 335 in old kit (English.php) to:
{if(($CurrSkill!="0")&($Skill['Name'][$CurrSkill]!='')){
 

Attachments

Infinia

Active member
Jul 31, 2021
32
19
Thanks, it works!

By the way, are you tracking this anywhere on a repo like Github? It should make it easier with the versioning, and others might even contribute.
 

CrownClown

Well-known member
Mar 29, 2020
88
34
Download previous version, then overwrite with last fix. (Fix itself do not contain PHP itself, as it wouldn`t fit in forum attachments.).
Avoid spacebars in file paths.
Launch Prepparse.cmd.
 

hjlee91

New member
Oct 10, 2021
3
0
Sorry for release that late. Holidays went a bit more active than i thought.
This release contains:
Anchors for stance links (active after at least one page change).
A bit modified .cmd to contain all needed files
And a bit of other changes.
Big release with design revamp & langpack support for andromida coming... "soon".
Manual is the same- extract, make sure that your GE path do not contain spacebars, run PS as admin, run .cmd
the previous version you mean is this?
 

CrownClown

Well-known member
Mar 29, 2020
88
34
Gotta update it "soon" (C), probably today or tomorrow, to support new SGE balance changes (in-built stat scaling for stances). Kinda easy to implement, but probably i`ll either make separate versions for AGE and SGE, or make stat scaling parse optional.