The maintenance will take place on 18.01.2022 at 15:00 GMT+1 (server time).
The duration of the maintenance will be between 30 - 60 minutes or more depending on if issues arise..
Limited Sale
Character Release
The duration of the maintenance will be between 30 - 60 minutes or more depending on if issues arise..
Limited Sale
- (1500) Kane Gold Package: Kane Card x 1, Kane Ring x 2, 5 Elemental Weapon Summon Stone x 1
- (1800) Kane Royal Package: Kane Card x 1, Kane Ring x 2, Spirit of Arsene - Medal x 1, Broken Pierrot - Weapon Costume x 1, Leather Sheath - Artifact x 1, 5 Elemental Weapon Summon Stone x 1
- (1500) Sherry Gold Package: Sherry Card x 1, Sherry Ring x 2, 5 Elemental Weapon Summon Stone x 1
- (1800) Sherry Royal Package: Sherry Card x 1, Sherry Ring x 2, Spirit of Arsene - Medal x 1, Broken Rose - Weapon Costume x 1, Dancer's Mask - Artifact x 1, 5 Elemental Weapon Summon Stone x 1
- (2200) Gold Package - Kane/Sherry: Kane Card x 1, Sherry Card x 1, Kane Ring x 2, Sherry Ring x 2, 5 Elemental Weapon Summon Stone x 2
- (2800) Royal Package - Kane/Sherry: Kane Card x 1, Sherry Card x 1, Kane Ring x 2, Sherry Ring x 2, Spirit of Arsene - Medal x 2, Broken Pierrot - Weapon Costume x 1, Broken Rose - Weapon Costume x 1, Leather Sheath - Artifact x 1, Dancer's Mask - Artifact x 1, 5 Elemental Weapon Summon Stone x 2
- (750) Chipping Package: Magic Enchant Sedative (Event) x 1000, Socket Tranquilizers (Event) x 500
- (500) Upgrading Package: Valeron's Blessing - Grade 38 (Event) x 16, Enhance Booster (Event) x 1000
Character Release
- Sherry (Flamenco) - Leg-guard
- RE: PvE'd
- Kane (Flamenco) - Dagger
- RE: PvE'd
- 4 new custom pets has been added to Andromida Token Shop
- Behemoth
- Price: 1.000 Token - Andromida for 1 week, will be change to 1.200 Token Andromida later
- Buff: [Behemoth's Fury]
- Buff Effects: Melee ATK +15%, Physical PEN +15, ATK Monster +30%, Melee Skill DMG +15%, Drain [2%] HP every second, All damage received +10%
- Ziz
- Price: 1.000 Token - Andromida for 1 week, will be change to 1.200 Token Andromida later
- Buff: [Ziz's Wrath]
- Buff Effects: Shooting ATK +15%,Physical PEN +15, ATK Monster +30%, Ignore DEF +3%, Critical DMG +20%, Drain [2%] HP every second, reduce life steal effect.
- Leviathan
- Price: 1.000 Token - Andromida for 1 week, will be change to 1.200 Token Andromida later
- Buff: [Leviathan's Ire]
- Buff Effects: Magic ATK +15%, Magic PEN +15, ATK Monster +30%, Ignore Enemy RES +4, Drain [4%] SP every second, All damage received +10%
- Karin
- Price: 1.000 Token - Andromida for 1 week, will be change to 1.200 Token Andromida later
- Buff: [Karin's Experimental]
- Buff Effects: ATK +12%,PEN +15, IMM +10, DEF +10, ATK Monster +40%, MAX HP -15%, All RES -10, HP/SP regenerate at only half.
- Behemoth
- General PVE System (RE: PvE)
- Allows DEF to be negative just like RES (was minimum at 0), this make physical characters to do extra damage when their PEN/Ignore DEF go beyond monster DEF just like magic characters
- The formula can be roughly describe as
Final Damage = Raw Damage * (100 - DEF|RES) / 100
- (where DEF|RES has been calculated through ignore DEF / PEN / IMM already)
- Normally the DEF would not go lower than 0, thus making the damage multiplier not going beyond Damage * 1 whereas RES can get as low as possible so the multiplier can be 2~3 times or higher. So this change can be a fix for the problem that physical characters falling behind magical characters a lot in high-end scenarios.
- Note that this change is experiment and can be undone or modify later.
- Miha - Nine Tails(RE: PvE)
Before After [Fox Transform] Normal attack damage increases by (3% of extra [INT])
Normal attack ignore target resistance by (10% of extra [INT]) maximum 10
Normal attack critical rate equals to 50% of [DEX] of Miha
Skill attack damage increases by (1% of extra [INT])Normal attack damage increases by (3% of extra [INT])
Critical rate equals to 5 + (([Stance Level] * 0.5) * (Total [DEX] / 50)) + [Crticial From Medal] + [Critical From Artifact] + [Critical From Weapon Costume] maximum 75
Skill attack damage increases by (1% of extra [INT])- Miha currently can't utilize any item/buff that increase or decrease his critical rate (Elite Sniper's Ring for example) this revision will make some critical items and buffs worth using on Miha (or should be avoid like [Merchen] buff) more than simply putting more effort into building high [DEX] Miha
And due to current Miha playing style his resistance ignore making him too strong comparing to other magic characters that is skill based, so it's removed from his kit.
- Miha currently can't utilize any item/buff that increase or decrease his critical rate (Elite Sniper's Ring for example) this revision will make some critical items and buffs worth using on Miha (or should be avoid like [Merchen] buff) more than simply putting more effort into building high [DEX] Miha
- Miho - Nine Tails (RE: PvE)
Before After [Fox Transform] Normal attack damage increases by (1% of extra [INT])
Skill attack damage increases by (3% of extra [INT]) max 3 times
Skill attack ignore target resistance by (10% of extra [INT]) maximum 10
Chance to critical attack with skill by (50% of total [DEX])Normal attack damage increases by (1% of extra [INT])
Skill attack damage increases by (3% of extra [INT]) max 3 times
Skill attack ignore target resistance by (10% of extra [INT]) maximum 10
Critical rate equals to 5 + (([Stance Level] * 0.5) * (Total [DEX] / 50)) + [Crticial From Medal] + [Critical From Artifact] + [Critical From Weapon Costume] maximum 50 - Resistance Caisse - Gun Maestro (RE: PvE)
Before After [Basic Attack Innate] - Ignore target's defense depends on armor type
- Soft Armor : 5%
- Leather Armor : 7%
- Heavy Armor : 10%Introduction Basic attack damage increase by (0.83% of extra [DEX]) (stackable) Basic attack damage increase by (0.83% of extra [DEX]) (stackable) Finale Basic attack damage increase by (0.83% of extra [DEX]) (stackable) Basic attack damage increase by (0.83% of extra [DEX]) (stackable) Increasing Ouput Basic attack damage increase by (0.0083% of extra [DEX]) (stackable)
Every10thattack guarantee critical attack with25%damage increaseBasic attack damage increase by (0.0083% of extra [DEX]) (stackable)
Every 7th attack guarantee critical attack with 35% damage increaseCharging Energy Basic attack damage increase by (0.34% of extra [DEX]) (stackable) Basic attack damage increase by (0.34% of extra [DEX]) (stackable) - Resistance Caisse was underperform comparing to newer characters due to previous nerfs that make him not a viable option anymore, so this revision aiming to bring him back by make him able to deal slightly better damage against moderate - high defense monsters.
- Rose, The Spirit (RE: PvE)
Before After Final Mantra Attack increased by 200% + (4% of extra INT) Attack increased by 200% + (4% of extra INT)
Increase summon penetration by (25% of total INT) max 50
Increase summon HP in proportion to INTRose, The Heart Attack increased by 200% + (4% of extra INT) Attack increased by 200% + (4% of extra INT)
Increase summon penetration by (25% of total INT) max 50
Increase summon HP in proportion to INT
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