Maintenance will take place on 21.02.2023 at [GLOBAL] 13:00 GMT+1. [SEA] 14:00 GMT+1.
The duration of the maintenance will be between 30 - 60 minutes or more depending on if issues arise
Raid timer will be switching from 20:00 ST to 21:00 ST
The duration of the maintenance will be between 30 - 60 minutes or more depending on if issues arise
Raid timer will be switching from 20:00 ST to 21:00 ST
- Family Attribute Pages Reset
- » All pages were reset. Please reassign all your family attribute points again. You can obtain more Family Attribute Points by talking to NPC [Family Attribute Master] Nena in Reboldoeux.
- World Boss Timer Changes
- Changed Timers, can be found below
- Week 1: 04:00 ~ 05:00
- Week 2: 12:00 ~ 13:00
- Week 3: 20:00 ~ 21:00 <Active>
- Week 4: 00:00 ~ 01:00
- Event Changes
- Navas Completion rate changes (previously: 5pts per item to server -> 0.02 pts per item (100 items = 2 pts) to server)
- » Points to players are not affected
- Added Server Milestone
- » 30000 Points
- 5 Elements Weapon Summon Stone [x 3]
- » 50000 Points
- Grand Master Card Summon Stone (Event) [x 1]
- » 100000 Points
- [Boss Spirit] Navas
- ATK +5%, PEN +5, All Stats +3
- [Boss Spirit] Navas
- Valdoro Changes
- Added Milestone Rewards
- » 30 Points
- [Pet Spirit] Valentines 2023
- ATK +3%, PEN +3
- [Pet Spirit] Valentines 2023
- » 60 Points
- Tyrant Weapon Summon Stone [x 1]
- » 90 Points
- Ultimate Potion (Event) [x 25]
- » 120 Points
- Navas' Kiss Medal [Custom]
- » 140 Points
- Navas Card (Collection)
- » 30 Points
- Added Milestone Rewards
- Raid Drop Changes
- Recipe - Ring of Legion Elite will no longer drop from Roulette
- Recipe - Oscuras' Absolute Ring will no longer drop from any Roulette
- [Mastery Rework]
» [Sniper] Mastery has been fixed and made working for skills as well, though it won't apply when attacking Colonies.
» [Great Wizard] has been changed to raise AoE Skill Damage by (Skill Max Targets)/(Number of Targets) %
» [Destroyer] has been changed to raise AoE Skill Damage by (Targets ^ 2) %
» [Ranger] description has been improved
» [Hercules] has been changed to raise skill damage up to 40%
» [Attack Speed] masteries have been reworked into breaking [Attack Speed Limit] - [New Masteries] Have been added
» [Attack IV]
» [Penetration II] and [Penetration III]
» [Monster Damage IV]
» [Attack Speed II] and [Attack Speed III]
» [Defense III]
» [Immunity II] and [Immunity III]
» [Monster Resistance III] and [Monster Resistance IV]
» [AGI and SEN Mastery]: Increase AGI and SEN by 10
» [Summon Mastery]: Increases Summon Attack by 15%
» [Enraged Summon]: Increases Summon A.R. by 1
» [Protective Summon]: Increases Summon D.R. by 1
» [Summon HP Drain]: Make the summon be able to heal itself and its master by 1% damage dealt
» [Mov. Speed]: Increases Mov. Speed by 20%
» [Mov. Speed Limit]: Increases Mov. Speed Limit by 2
» [Fast Cast]: Decreases Casting Time by 20%
» [Cooldown Reset]: 20% chance to Reset Cooldown on Skill Use
» [Player Skill Reflect]: 20% chance to Nullify enemy PC skill attack and reflect it back
» [Healing Protection]: Healing skills do apply [Lv.1 Satisfy] upon use. If the attribute is learned, -20% received damage while [Satisfy] is active.
» [Healing Mastery]: Increases Healing Skill potencies by 50% - [Maximum Family Attribute Points] Increased from 110 to 200.
- You can obtain additional [Family Attribute] Points by completing quests given by [Attribute Point Master] in Reboldoeux. You must have completed all previous family attribute point quests excluding sidequests to gain more [Attribute Point]. You can find the guide for [Family Attribute Points] in this link
- This is the list of things you must complete for the new [Extra Family Attribute Points]. (Subject to Change)
» [1 - 15 Pts] Complete Scenario - Distorted Armonia : [Reaudacion] And something left behind...
» [2 - 15 Pts] Complete Scenario - Altria : [Terminar] Epilogue
» [3 - 15 Pts] Complete Scenario - Powder Keg : [Epilogue] Detonator in Flames
» [4 - 5 Pts] Complete Optional Scenario - Orden : [Last of Jurgen] Land of Promise
» [5 - 15 Pts] Achieve 4 Victories in Clique Battle (Not Retroactive)
» [6 - 5 Pts] Achieve 100 Kills in Clique Battle (Not Retroactive)
» [7 - 5 Pts] Complete Missions - [Star's Messenger]. [Star's Surveillance], [Star's Judge] (Not Retroactive)
» [8 - 5 Pts] Complete Missions - [Demons Nest: Valley of Despair], [Demons Nest: Sky Temple Toppla], [Demons Nest: Lake of Eternity] (Not Retroactive)
» [9 - 5 Pts] Pay 100 Elemental Jewel
» [10 - 5 Pts] Pay 1000 Growth Stones
- [Character / Weapon / Stat Rework]
- [SEN] increases maximum [SP]
- » [SEN] now also increase [ATK] by the same factor [AGI] does for [Melee] and [Shooting] users.
- [CON] additionally increases [ATK] slightly
- The following stats will affect user ATK and other stats according to equipped weapon (most are not changed), as in Main/Sub stats:
» MELEE type: STR / AGI
» SHOOT and HAMMER type: DEX / AGI
» MAGIC type: INT / SEN
» SUMMON type: SEN / CON
» ROSARIO type: SEN / CON or AGI / CON
* Rosario AGI / CON is exception for Scout, Soho and Soho the Fighter - [Rosario] will now have ATK
- » Rosario ATK value now determines how much your heals do
- » Rosario ATK is Type DMG (not located in ATK)
- [Penetration Rework]
[Penetration] effectiveness formula has been changed from "linear" model to "diminishing returns" model given how official implementation allows to make Bosses become paper.» For [PEN] below 100 the model keeps the old effectiveness up, when going above it will start to have less effectiveness (gradually), though tied with Stance DEF Ignore % (which applies AFTER this calculation is done) and Debuffs stacking, end result should stay similar.» This change prevents huge PEN stacking as buffs to break the game mechanics
- [Character Status Rework]
- [Penetration] (Physical/Fire/Ice/Lightning/Psychic) has been unified into a unique stat: it will show the inherent Penetration to your character weapon type or attribute change (example: Neo)
- » This is a interface change and will not affect your PEN values.
- » [Critical Damage], [Monster Damage], [Player Damage] and [Type Damage] have been added
- » Ignore DEF stat now benefits [Melee], [Hybrid] and [ETC] stances (previously only [Shoot] stances)
- » All [Melee] and [Hybrid] stances will default to +10% Ignore DEF
- [Critical Attacks]
- Changed Critical Rate Formula (base stats, even if different, won't make difference). In detail, stats priority:
- » Melee: AGI/STR
- » Shoot & Tool: AGI/DEX
- » Magic: SEN/INT (cannot crit)
- » Summon: SEN
- » As a result, Miha and Miho's critical rate is overwritten with this new change
- Changed Critical Rate Formula (base stats, even if different, won't make difference). In detail, stats priority:
- [Critical Rate & Super Critic Introduction]
- » [Skill Critical Rate] has been changed to reflect true Critical Rate instead of half
- » [Super Critic] is now available: Critical Points over 100 will now give 1 Extra Critical every 10 points.
- » Super Critic can occur as the "extra Critical" chance (so 110 Crit = 10% chance for super critical) » Damage x2 on Super Critical
- Damage x2 instead of 1.5x (Normal Critical)
- [Accuracy Changes]
- Changed [Accuracy] formula to work with stats similar to Crit Rate calculation (which means main stat AGI/SEN, sub stat STR/DEX/INT)
- » Changed custom extra [Crit. Dmg] formula from (Accuracy-100)/2 to (Accuracy-100)/5, so 1% Crit Damage every 5 Accuracy more (instead of every 2 points)
- [Clique War & Colony War Changes]
- All players applicable in [Clique War] or [Colony War] maps will receive this buff:
- » [Fervor of Battle - I]
- Max HP +20%, ATK +20%, PEN +20, IMM +20, Critical +20. All DMG sources -20%
- [Tanks] or [Lada] equipped with [Shield] do not receive Max HP +20% or All DMG sources -20%.
- » Passive buffs added to [Gabriella] and [Simon]
- » Stats increased for [Gabriella] and [Simon]
- » [Fervor of Battle - I]
- All players applicable in [Clique War] or [Colony War] maps will receive this buff:
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