[Notice] RE:PvE season introduction

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BBGodlike

Member
Mar 23, 2021
7
2
And Character Ring coming soon ........................................ yed :D
Is possible for Character ring add in here?
 

JhonsDoe42

New member
Jul 30, 2021
2
0
I really appreciate the effort to clean the dust on the old characters and how the server is managed, i know the problem about the 3 or 4 characters for all the raids but this problem can make a conflict whit the players who build the team whit imba characters, many of us are GE users for a long time and nowdays we dont have the same time to play like before maybe thats the reasson why some people chosse the easy way to play (Just try dont Affect the 90% of cnc and scav users in all the server).

I know i'ts not easy to implement an idea, but right now (not sure) KGE i'ts triying to solve this issue too, unfortunately now i don't have time to search for information about this, i just can share a video about this, i'm not sure if this can help but welp it's better than nothing.


Keep doing the good work.
 

Lyselle

New member
Oct 10, 2021
2
0
Right now, I think there's kind of a template for progression for a fresh F2P account.

For example, for a fresh F2P account, you get about 3 Vet Char Summon Stones by the time you finish Bahama Ep 1 and Errac questlines.
Most people on Discord have suggested Asoka/Mifuyu as DPS, Friede and Rosa (if lazy to quest) as Support to carry you to your future questlines.

And as you finally finished Viron part 1, you get an Expert Char Stone, which a preferred choice would be Elizabeth or (Snowflake)Montoro for some. I've seen most, including myself picking Elizabeth, so you run a buffer team(Elizabeth/Friede/Rosa) for squad/faction raids while you progress.

Then as you finally finished Kielce and Bahama Ep 2, you get up to 2 Master Stones, which most would have picked Scav.Yeganeh to replace Asoka/Mifuyu or C.Daria for farming purposes, maybe some would pick Aclla/V.Nat/Lady or LM Rachel for alternative DPS.

I haven't actually gotten a HM Stone yet so I'm not sure who's being picked often.

While I think most (if not all) quest-recruitable NPCs should be tweaked for PvE, since people prefer Premium Characters anyway, I'd like to suggest tweaks to create a bigger pool of characters to choose from so there is more diversity, since playstyles differ for every player. I do not have any specific character in mind to suggest, but I think looking at the available characters from each Summon Stone and choosing a few to tweak might be a good start.

I also understand very well that players are free to choose any other characters within the Summon Stones but for a majority of players who may just want to get to mid/end-game content, it's likely that they would follow this 'template', not forgetting that many players have come over from official servers before, hence the 'rush' to end-game content.

Edit. Grammar and Punctuations.
 

Infinia

Active member
Jul 31, 2021
32
19
Right now, I think there's kind of a template for progression for a fresh F2P account.

For example, for a fresh F2P account, you get about 3 Vet Char Summon Stones by the time you finish Bahama Ep 1 and Errac questlines.
Most people on Discord have suggested Asoka/Mifuyu as DPS, Friede and Rosa (if lazy to quest) as Support to carry you to your future questlines.

And as you finally finished Viron part 1, you get an Expert Char Stone, which a preferred choice would be Elizabeth or (Snowflake)Montoro for some. I've seen most, including myself picking Elizabeth, so you run a buffer team(Elizabeth/Friede/Rosa) for squad/faction raids while you progress.

Then as you finally finished Kielce and Bahama Ep 2, you get up to 2 Master Stones, which most would have picked Scav.Yeganeh to replace Asoka/Mifuyu or C.Daria for farming purposes, maybe some would pick Aclla/V.Nat/Lady or LM Rachel for alternative DPS.

I haven't actually gotten a HM Stone yet so I'm not sure who's being picked often.

While I think most (if not all) quest-recruitable NPCs should be tweaked for PvE, since people prefer Premium Characters anyway, I'd like to suggest tweaks to create a bigger pool of characters to choose from so there is more diversity, since playstyles differ for every player. I do not have any specific character in mind to suggest, but I think looking at the available characters from each Summon Stone and choosing a few to tweak might be a good start.

I also understand very well that players are free to choose any other characters within the Summon Stones but for a majority of players who may just want to get to mid/end-game content, it's likely that they would follow this 'template', not forgetting that many players have come over from official servers before, hence the 'rush' to end-game content.

Edit. Grammar and Punctuations.
Yes, the intention of `RE: PvE` is to increase character diversity. A meta will always exist but, if `RE: PvE` is implemented correctly, a more diverse pool of characters would be seen in raids other than the current meta (Sage Sharon, Scavenger Y, Codename C).

Hopefully, by making off-meta characters more relevant, players would not feel forced into following the most optimal meta as observed - and pick whichever characters they fancy instead. In turn, hopefully, this would allow players to be more creative, to experiment or try new things, and ultimately have fun with it.

This is a game after all, and therefore, players should not feel trapped or forced.
 
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cinindra123

Member
Apr 23, 2020
24
5
Remove timer on their Job Skill
Add extra effect on their Exp Stance

Don't make too many changes at once
Or at least make jobskill with 100% uptime longer time, like if the skill has 60sec duration and 30sec cooldown, make it like 300sec duration so i dont have to use the skill every 60 sec, it has 100% uptime anyway,
 

Aithus

Well-known member
Jan 21, 2021
56
15
UK
Or at least make jobskill with 100% uptime longer time, like if the skill has 60sec duration and 30sec cooldown, make it like 300sec duration so i dont have to use the skill every 60 sec, it has 100% uptime anyway,
By doing that, it will break the games mechanics since some skills need to be monitored by the player to not make it overpowered. This is a balance. If the job gives many benefits, it need a roadblock.
Imagine ChungHa with her job skill with this modification. Movement speed always up, AGI up and additional AR all the time. Mifuyu, Asoka, Cruise they will always have their skill active for movement. It will just break the game.

If this would be implemented, then multiply the request of SP and resources to activate the skill by the increased proportion of time.
 

cinindra123

Member
Apr 23, 2020
24
5
By doing that, it will break the games mechanics since some skills need to be monitored by the player to not make it overpowered. This is a balance. If the job gives many benefits, it need a roadblock.
Imagine ChungHa with her job skill with this modification. Movement speed always up, AGI up and additional AR all the time. Mifuyu, Asoka, Cruise they will always have their skill active for movement. It will just break the game.

If this would be implemented, then multiply the request of SP and resources to activate the skill by the increased proportion of time.
ummm but chungha alrdy has 300sec duration on her jobskill,

well then okay at least make the ones with less than 60 sec to get longer time ? still break the game ?
and oh btw to be more specific jobskill with fast movement speed do not count, like i dont want to have tiburon has 300sec movement buff lol,
what i mean is like brunie's fatal blues,
 

rhruaro

Member
May 6, 2020
8
1
BUFF PVE POWER FOR VAN/,LEVINE, MIREILLE, PANFILO, KARJA, SOHO, SOME MARTIAL ARTS FIGHTERS.
 

Aithus

Well-known member
Jan 21, 2021
56
15
UK
Can I suggest first removing the double weapon use from characters?
This will give wings to the double wielding characters, and maybe no RE:pvE needed for a couple of months, since users will be busy trying them.
I understand that everybody want new, but in this case old become new.
 

armjk009

Member
May 15, 2020
6
3
i think Ancient Element is too weak if we compare with Ancient Spirit

AS is OP in PVE and PVP : 12s cd / Fast run / fly / High damage
But AE is lower dps than As and CD AE : 12/8/24/45s cd,

AS : Photo Strike damage = 400m cd 12s
AE : Void Elemental damage = 300m cd 45s

my suggestion is
Ancient Element
Flame Strike : no change
Ice Partisan : no change
Electric Strom : 38s to 24s
Void Element : 45s to 20s

I knew we don't want to make OP char but my suggest is not make warlock imba. they still weaker than Wz with AS. just make them better
//sorry for bad eng, im not good for this
 

hazardb

Member
Nov 24, 2020
22
11
i think Ancient Element is too weak if we compare with Ancient Spirit

AS is OP in PVE and PVP : 12s cd / Fast run / fly / High damage
But AE is lower dps than As and CD AE : 12/8/24/45s cd,

AS : Photo Strike damage = 400m cd 12s
AE : Void Elemental damage = 300m cd 45s

my suggestion is
Ancient Element
Flame Strike : no change
Ice Partisan : no change
Electric Strom : 38s to 24s
Void Element : 45s to 20s

I knew we don't want to make OP char but my suggest is not make warlock imba. they still weaker than Wz with AS. just make them better
//sorry for bad eng, im not good for this
I agree feels like AE needs a little more pve love compared to AS
 

NeolaGreen

New member
Mar 30, 2020
2
0
The best idea. There are many characters that are not suitable for the game. Return the Energy SHIELD to the Wizard please ^_^
 

CrownClown

Well-known member
Mar 29, 2020
88
34
Just wondering... How possible is it (server and client-side) to implement buffs like new balance system from Korea?
I mean, "fix" part and "base damage mod" part is "easy", sure (just messing with numbers). But something like stance in-built scalings seems like a serious, if not impossible without both side`s source code, changes.
Of cource it can be implemented indirectly ( as on-hit buff with a hella duration, copying sabre stances old mechanic, for example, but now for all stances.). But... That seems like it would need a bunch of different buffs (STR\DEX\AGI\INT is 4, and for each there`re 4 different variants, being 4-3,2-5,5-2,3-4 pairs of stats, thus bringing us to 16 different buffs), and HELLA of manual work getting all that triggers to work.
Of course, there`re always a way to finally choose a totally non-KGE way and totally abadon future KGE balance changes.
 

Helltyp2

New member
Oct 15, 2021
1
1
item [Page - Ancient Stance Collection] can be obtains from Rank 7+ shop and newer Andromida Box which will be release later...

And [Page - Ancient Stance Collection] can be obtains from Kra shop with exchange any 1 of Ancieant Stance page + 50 ring crystal or 10 Glowstones for 1 Ancient Stance Collection.
 
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BBGodlike

Member
Mar 23, 2021
7
2
item [Page - Ancient Stance Collection] can be obtains from Rank 7+ shop and newer Andromida Box which will be release later...

Andc + 50 ring crystal or 10 Glowstones for 1 Ancient Stance Collection.
Yes
item [Page - Ancient Stance Collection] can be obtains from Rank 7+ shop and newer Andromida Box which will be release later...

And [Page - Ancient Stance Collection] can be obtains from Kra shop with exchange any 1 of Ancieant Stance page + 50 ring crystal or 10 Glowstones for 1 Ancient Stance Collection.
Yes

Page - Ancient Stance Collection] can be obtains from Kra shop with exchange any 1 of Ancieant Stance page +shiny crystal or ancient gold or brabrabra :D
 
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