When the US spend trillions of dollars on it's military, is it with the intention to build the army that will deal less damage? Is it with the intention to give a chance to it's enemies? Or is their goal to maximize the effectiveness of the forces? Same can be said about our PvP.
->The trillions of dollars you wanna put into the game are still gonna make you deal the most damage, it´s just 25% less for everyone. It´s not about one army deal less damage, it´s about that right now every army deals WAY TO MUCH damage overall. It´s not about giving the enemy a chance, it´s about giving yourself a chance to get a use of the equip you just spend trillions of dollars for. Else it´s gonna be enough to spend 20$ to maximize your effectiveness and wipe the whole table. Your trillion dollar equip is not gonna make a difference.
First of all, as you mentioned on Discord, the change will mostly affect OP chars, some of which are nerfed down the line in later patches. It is a radical idea to overhaul the whole PvP system because of 2-3 chars. Especially, if they keep their buffs, debuffs & skills. The easier solution would be to nerf those chars' skills & buffs when it comes to PvP. Leave them as they are for PvE, but limit application of buffs/debuffs & skill % when it comes to PC enemies.
-> It´s not gonna be easier to nerf a few chars and skills. Because it´s not about only a few chars. Every char that is used right now in pvp, can still be used after this. They just get less "braindead". Its about to combine your 3 chars to get a kind of symbiosis out of it. For example you could use a Wizard to debuff and finish the enemy with your second char. Right now there is no point for combinations like this. Right now just use the same char 3 times to maximize your kill/death rate.
Second, the change will kill all old chars. People should be free to use whoever they like and see fit. Old chars, who are still usable for PvP will suffer a great deal. How are they going to compensate -25%, while they can still be useful at the moment?
-> Again: Right now it makes less sense to play with old chars because everybody is gonna die in 1hit anyway. And every char that is not gonna kill with 1hit right now, is allready dead.
Third, there is a reason why people spend thousands of hours farming, grinding, enhancing, enchanting and overall pushing the boundaries of possible - to kill faster & survive longer. There have always been players whos skill is far beyond anyone's reach, whos equipment is in a singular exemplar on the server. They should be able to kill you with ease. It's the whole purpose of endgame, not giving enemies a chance.
->These people are still gonna kill you in a second. The thousands of hours farming are gonna be even more rewarding because the gear you get out of it will be a little more useful afterwards.
Fourth, reducing the damage, but keeping the pots will make no difference. Should you have troubles in killing, people will restore their health in a second and the cycle with resume again.
->Yes thats the point, to get a use the pots. Keeping or not keeping the pots right now will make no difference either. They would have a cooldown, like in other mmorpg, if you should not be able to use them. If you are not be able to kill a person who is using pots, then you don't deserve the kill. Furthermore you can also use the pots to get invincible.
And to counter the point that h0lz brought up about low gear/level players - they won't be able to kill now either. They would have a much lower chance of succeeding at that. Reducing the damage doesn't force you to develop skill. All it does is provides an excuse to those who are not as geared up as others.
->No, it does not force you to develop skill. But it gives you an incentive to develop some, because you could take advantage of it. But 1shotting everyone will make you even less develop skills. The better player should win. He may even have the option to compensate his bad gear a little. The whole point is to make it abit less p2w. No, it´s not about giving a bad player an excuse "I could not kill you because we deal 25% less damage". All it probably does is that geared people maybe need an excuse because all their money won't guarantee them victory.
But then again, how are you going to kill a geared up person with low gear?
->Yes thats the point, not getting 1shot from people even with low gear. - Okay, that's maybe a bit contradictory but let me make this clear. On the one side you should be able to kill a person that have better gear than you. But only because you can fight better and not because you use more soul crystals. But on the other side a person with low gear should not be able to kill you in 1hit because you are very well geared. Thats the whole point of getting gear. To not get 1shot by everyone. Else I dont have to gear up because everybody is gonna kill me anyway. But I still may have a chance to a better geared person because I have more experience in pvp.
Lastly, PvP is not a raid boss scenario and should never be that way. For the purposes that you described there is WxPvP already.
->No, XPVP is something completely different In XPVP two player fighter each other with the exact same gear. Just because of experience in pvp, knowlegde about the chars and a bit of luck decides who is gonna win. After this change you will still have an advantage because of your better gear. It just makes the whole pvp abit less lame.
So the bottom line is - nerf those chars for PvP, not PvE, instead of nerfing the whole system.
So, once again: The change will not make it impossible to 1shot someone. The OP player, as you mentioned, is still be able to kill everybody in a second. It is just something against this 1shot fest. It makes the pvp abit more competitive. It´s about to give the equipment a reason for being, besides the weapon. Right now, victory or defeat is decided on who has the longer breath or use more Soul Crystals. That has nothing to do with skill or competition, it´s just kinda p2w right now. Pay more than your enemy and you win.
Also: I dont think that my opinion is the only correct solution, but I think the 1shot fest is abit more than just a few op chars. And to have fun in pvp we have to do something against it. The reduce dmg solution might not be the best, but it´s by far easier to implement than adjust every single skill of a char and also it does work on RGE. The -50% less PC dmg is there for a reason and we try to get only 25% here.