RE:PVE Doom Slave

LexCez

Member
Apr 4, 2020
8
4
Doom SlaveRE: PVESuggestion
BerserkerOblivion
Level 10
Duration 300 sec
A.R. +1
ATK +100%
DEF -10%
HP reduced throught the entire duration
Level 10
Now no time buff reuse to cancel
A.R. +1
ATK +100%
DEF -10%
HP reduced throught the entire duration
Additional Monster DMG in proportion
of total STR
Level 12

Duration: 120 sec
A.R. +1
Increases normal attack range in double
Increase critical damage +60%
Normal attack on enemy PC consumes 2% of your current HP to deal additional damage by 3% of your current HP
Normal attack on enemy monster consumes 2% of your current health and increases normal attack damage to monster


Made it with Stacks Increas 1 with each skill and lost 3 each knockdown can get 5 stacks
Level 12
Now no time buff reuse to cancel

A.R. +1
Increases normal attack range in double
Increase critical damage +60%
Normal attack on enemy PC consumes 2% of your current HP to deal additional damage by 3% of your current HP

Stack 1
Normal attack on enemy monster consumes 1% of your current HP to deal additional damage by 1% of your Max HP

Stack 2
Normal attack on enemy monster consumes 1% of your current HP to deal additional damage by 2% of your Max HP

Stack 3
Normal attack on enemy monster consumes 1% of your current HP to deal additional damage by 3% of your Max HP

Stack 4
Normal attack on enemy monster consumes 1% of your current HP to deal additional damage by 4% of your Max HP


Stack 5
Normal attack on enemy monster consumes 1% of your current HP to deal additional damage by 5% of your Max HP
 

CrownClown

Well-known member
Mar 29, 2020
88
34
Just my idea, but...Only a few chars among the whole game have a decent HP scaling (That`d be DS, EA, Tronada\Rapido Cruise, Nar\GNar). Saving such identity for DS and EA would be nice. So maybe increasing HP on-hit scaling even further, but limiting STR scaling to "Skill damage" would be more interesting. Like old MSB, who had to choose between AGI stat scaling for spacebar damage and DEX scaling for skill damage.
General idea would be "STR for burst and hit&run, HP for DPS and subtanking".