- Description
- Currently the ingredient cost of Food Recipes is absolutely insane, at least in regards to this relatively low population game. It takes upwards of 100+ ingredients to make a single dish that lasts either 30 minutes or an hour. Even with 11 plants (across myself and my alt), a single harvest is barely enough to cover the cost of one ingredient. Each recipe takes upwards of 5. So with this in mind, I'd like to suggest a reduction in ingredients to cooking dishes in the neighborhood of something like 1/2 or 1/4th their current amounts.
- Why is the idea good, which current problem does it fix, which mechanic does it improve?
- A reduction in the ingredient cost will increase the amount of food pumped into the server, incentivize players to Farm, and reward those who do Farm.
- How urgent is this, rate 1-5 (1 = low, 5 = high)
- 2
- Will it affect the game economy?
- It will boost the economy by offering a new means of supplying both goods and Food to everyone.
- Will it affect a core feature of the game?
- It'll give players additional buffs for Raids/Missions/General play, and make Cooking achievements easier to obtain (something like 500 achievement points?).
- If we approve it, what will happen?
- More food dishes will enter the server, farmers will have a new method to obtain vis, and Farmers can benefit from Crops, Fish Traps, and Hunting. It will also increase the variety of dishes output, since lowered ingredient counts won't force cooks to save for the "meta" recipes.
- If we decline it, what will happen?
- Well, nothing would change from the current game if it's declined.
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