[ACCEPTED]Ring Enhancement mechanic

red20ro

Well-known member
May 16, 2020
76
15
  • Description
    • I am suggesting to look at the Ring Enhancement mechanic.
    • Ring Enhancement allows you to +10 your rings costing some enchantment chips
    • However, there is no clear percentage of success for each level of enchantment; It's all RNG.
    • The Enchantment chip sink for this is too outrageous; you can have your ring +9, and goes down to +1 again, and that sux
    • We all know that this is the best place for a Enchantment chip sink, but sinking too much does not help too.
    • Am I going to suggest a 100% success? NO
    • I am suggesting that the Enhancement Value does not drop once you reach, say +8. Once +8, it can either continue to fail as usual, or go up. It wont drop below +8
  • Why is the idea good, which current problem does it fix, which mechanic does it improve?
    • It fixes the damn RNG that IMC implemented in their game that was intended to waste players effort. Chip sinking will still be in affect, since going to +8 still relies on RNG, and will consume lots too.
  • How urgent is this, rate 1-5 (1 = low, 5 = high)
    • 2
  • Will it affect the game economy?
    • It will affect the players economy, yes. No more wasting thousands of chips.
  • Will it affect a core feature of the game?
    • It actually fixes the lousy RNG of the game.
  • If we approve it, what will happen?
    • Less RNG chip sink, and safer/easier way to +10 your Upgraded Rings
  • If we decline it, what will happen?
    • Chips being wasted/thrown away like chicken feed.
 

Dianmir

Well-known member
Staff member
Mar 25, 2020
899,999,991
477
This suggestion caused quite some discussion on Discord. I have asked players and gave following alternative options:
1. Keep the system as it currently is.
2. Reduce the failure rate (enhancement level goes down) by 5 to 10%.
3. Completly remove the failure rate (enhancement level always stays).
4. Remove the RNG and make it a guaranteed enhancement. This would also mean the amount of enchantment chips would be increased.

Information: The average amount of enchantment chips to +10 an accessory or ring is 1276.

Result
  • Option 1 was out of the race after reading how some players experience insane luck while others get super frustrated because of bad luck.
  • Option 2 was out of the race next as it would still leave that bad feeling if your accessory/ring would drop back to +1.'
  • Option 3 was quickly out of the race for obvious reasons, namely huge negative impact on the economy.
  • Option 4 first seemed like the best solution until someone pointed out that this would also apply to "weaker" accessories/rings.
    The result would be having lesser incentives to play non-meta characters just for fun, especially if they require pre-expert rings for buffing.
In the end your suggestion about having a safe-zone seems the best solution, this will require us to increase the amount of Enchantment Chips for +9 and +10 though.
This problem also doesn't apply only to rings but to accessories in general.
We need to keep the average amount of required enchantment chips arround 1000 to 1300. Increases/decreases would have negative impacts on the economy.

Following change will happen with next maintenance.

Before (Examples):
Type​
Grade​
Cost​
Downgrade​
Stay​
Upgrade​
Earring/Necklace
Belt/Glove/Shoes
+8 to +95x Enchantment Chips40%40%20%
+9 to +105x Enchantment Chips45%40%15%
Ring+8 to +95x Enchantment Chips40%40%20%
+9 to +105x Enchantment Chips45%40%15%

After (Examples):
Type​
Grade​
Cost​
Downgrade​
Stay​
Upgrade​
Earring/Necklace
Belt/Glove/Shoes
+8 to +910x Enchantment Chips0%80%20%
+9 to +1014x Enchantment Chips45%40%15%
Ring+8 to +910x Enchantment Chips0%80%20%
+9 to +1014x Enchantment Chips45%40%15%
 
Last edited:

Darth_Bane

Well-known member
Mar 29, 2020
45
8
This suggestion caused quite some discussion on Discord. I have asked players and gave following alternative options:
1. Keep the system as it currently is.
2. Reduce the failure rate (enhancement level goes down) by 5 to 10%.
3. Completly remove the failure rate (enhancement level always stays).
4. Remove the RNG and make it a guaranteed enhancement. This would also mean the amount of enchantment chips would be increased.

Information: The average amount of enchantment chips to +10 an accessory or ring is 1276.

Result
  • Option 1 was out of the race after reading how some players experience insane luck while others get super frustrated because of bad luck.
  • Option 2 was out of the race next as it would still leave that bad feeling if your accessory/ring would drop back to +1.'
  • Option 3 was quickly out of the race for obvious reasons, namely huge negative impact on the economy.
  • Option 4 first seemed like the best solution until someone pointed out that this would also apply to "weaker" accessories/rings.
    The result would be having lesser incentives to play non-meta characters just for fun, especially if they require pre-expert rings for buffing.
In the end your suggestion about having a safe-zone seems the best solution, this will require us to increase the amount of Enchantment Chips for +9 and +10 though.
This problem also doesn't apply only to rings but to accessories in general.
We need to keep the average amount of required enchantment chips arround 1000 to 1300. Increases/decreases would have negative impacts on the economy.

Following change will happen with next maintenance.

Before (Examples):
Type​
Grade​
Cost​
Downgrade​
Stay​
Upgrade​
Earring/Necklace
Belt/Glove/Shoes
+8 to +95x Enchantment Chips40%40%20%
+9 to +105x Enchantment Chips45%40%15%
Ring+8 to +95x Enchantment Chips40%40%20%
+9 to +105x Enchantment Chips45%40%15%

After (Examples):
Type​
Grade​
Cost​
Downgrade​
Stay​
Upgrade​
Earring/Necklace
Belt/Glove/Shoes
+8 to +98x Enchantment Chips0%80%20%
+9 to +1012x Enchantment Chips45%40%15%
Ring+8 to +98x Enchantment Chips0%80%20%
+9 to +1012x Enchantment Chips45%40%15%
I want suggest improve amount chips to guarantee up. Chips this is important part of economy and if ppl gonna easy up accs without seriosly spending to chips then market situation with chips price will be terryble. Also i support changes for enhancement accs. Just need really high up for costing chips.
 

Dianmir

Well-known member
Staff member
Mar 25, 2020
899,999,991
477
I want suggest improve amount chips to guarantee up. Chips this is important part of economy and if ppl gonna easy up accs without seriosly spending to chips then market situation with chips price will be terryble. Also i support changes for enhancement accs. Just need really high up for costing chips.
As you can see the required amount of Enchantment Chips for +9 and +10 has been doubled in this example.
I'd consider an increase of 100% ore more enough.
 

Darth_Bane

Well-known member
Mar 29, 2020
45
8
As you can see the required amount of Enchantment Chips for +9 and +10 has been doubled in this example.
I'd consider an increase of 100% ore more enough.
Yea i see it. Just i mean triple up for that. Ppl wasted sometimes really crazy amount of chips and prices at mm still cheap. They are waste it mostly when drop from 9 to 4 or lower and try and try more to up acc. I cant imagine how will drop price for chips if after this updt we get fast enhance. At test server when was open test i tried enhance to 10 strata belt and i wonder after wasted 5 k chips still never up it lol. At current server wasted more than 1 k vet chips and still never up Divine glove, just give up and made evil hahah. But anyway lets see, maybe you re right Dianmir.
 

red20ro

Well-known member
May 16, 2020
76
15
Yea i see it. Just i mean triple up for that. Ppl wasted sometimes really crazy amount of chips and prices at mm still cheap. They are waste it mostly when drop from 9 to 4 or lower and try and try more to up acc. I cant imagine how will drop price for chips if after this updt we get fast enhance. At test server when was open test i tried enhance to 10 strata belt and i wonder after wasted 5 k chips still never up it lol. At current server wasted more than 1 k vet chips and still never up Divine glove, just give up and made evil hahah. But anyway lets see, maybe you re right Dianmir.
Well, from the way I see it.
The amount of chip and the RNG factor still remains the same; You could be spending 100 chips to +8, or 500 to +8.
But, this time, at least there's a checkpoint, regardless how much chips you've spent, once you reached +8, you can take it easy afterwards and is assured that whats left is only +9 and +10.

As for the price of Chips, I don't think it will affect much. RNG factor for enhancing rings and accessories remains the same.
Also, less we forget, RNG to enchant rings, accessories, weapons and armors also remains the same.
So with that being said, the amount of chip being spent will somewhat be the same with what we're spending now in terms of average.

IMHO, the reason chips are dropping fast in price, is because of how easy it is to get them; Rank missions, Roulette (Master Chip), and not including the alts that can also farm them too.