Who are the top dps?

davedave123

Member
Dec 14, 2020
11
0
well, there are alot of factors to consider when increasing dmg such as: weapon enhancement(+7 strata up)/enchantment(40+/90+), sockets(3/4s Daz lumins), weapon costume sockets(3s),accessory enhancement(+10)/enchantment(+4 str on neck,belt and +2 str on rings) and most important of all FAMILY ATTRIBUTE(70 up) if u have the following checked out, then u dont have to worry about dmging less than what u expect. 50% of your power comes mainly from Fam Attri itself so keep that in mind aswell.
Hey, mind sharing with me why in particular 70 up? I've heard many people mentioning family level 70 many times but had no idea why.
 

MrNobody

Member
Nov 12, 2020
9
0
Hey, mind sharing with me why in particular 70 up? I've heard many people mentioning family level 70 many times but had no idea why.
Because family attribute allows you get additional atk/mons atk/penetration/immunity for pve & pvp wise.
 

CrownClown

Well-known member
Mar 29, 2020
88
34
70+ is basic level when the amount of attribute pts can either cover all major general dps nodes ( atk+ mob atk+ situational stuff like 100% HP damage or 50% Enemy HP damage) or get to "keystone" nodes ( last tier), which is specific for some setups. Like PEN node for mages. Just rushing to keystone is ~60, and next ~10 lvls you'll still grab general nodes from other pages.
TL:DR- 70 is a borderline where you can play any kind of char without worrying about important attrib nodes.
 

davedave123

Member
Dec 14, 2020
11
0
70+ is basic level when the amount of attribute pts can either cover all major general dps nodes ( atk+ mob atk+ situational stuff like 100% HP damage or 50% Enemy HP damage) or get to "keystone" nodes ( last tier), which is specific for some setups. Like PEN node for mages. Just rushing to keystone is ~60, and next ~10 lvls you'll still grab general nodes from other pages.
TL:DR- 70 is a borderline where you can play any kind of char without worrying about important attrib nodes.
This makes sense. Thank you for the info.

On another note, I'm using sniper family attribute with a few points on ATK%. Have 81 AR on R Caisse but I did not deal a single damage on HMRR Kranus which was a huge turn off as there are others fam 70 who could deal 100m+ damage. Any idea what's going on?
 

CrownClown

Well-known member
Mar 29, 2020
88
34
This makes sense. Thank you for the info.

On another note, I'm using sniper family attribute with a few points on ATK%. Have 81 AR on R Caisse but I did not deal a single damage on HMRR Kranus which was a huge turn off as there are others fam 70 who could deal 100m+ damage. Any idea what's going on?
Usually when damage is "WAY less then expected" its either PEN or AR lacking. If AR is good, then probably you should focus on PEN more.
While usually it`s more of MDPS problem (MDPS is way more PEN-hungry, due to PEN and a few debuffs being their only source of bypassing RES, and RES having a clear "limit" being 100. Physical DPS have in-built IDEF on their skills, percent IDEF in their stances for rangers, and waaaay more debuffs and buffs to help them.), physical DPS can also be stopped by big difference between PEN of caster and (DEF-IDEF)+IMM of target. I have no clear proof (its better to ask @Dianmir or @Zax about such stuff, my info can be hella outdated), but i usually count it as 1 def being -0.5% damage, and PEN being basically -1 IMM, with positive IMM playing as extra DEF\RES, and negative IMM (after PEN) decreasing effective DEF\RES.
So with such math ~200 DEF+IMM difference (over PEN+IDEF) should basically nullify physical DPS damage.
 

cjhurt

Well-known member
Apr 20, 2020
66
18
a note for that last comment is that resistance caisse does not need pen at all. some bosses he will no be able to damage because high defense stops even high pen shooters. im not sure the stats kranus has but i would assume he has less res and more def making characters like canna do a lot more damage then resistance caisse no matter what. for most raids magic with high pen is better because most bosses have like 400+ def and like 40 mental res. some exceptions are SR with orden having around 250 def and like 110 res and montoro with low def and high res also. i also use shooters to solo toch because those bosses have low def and rifle users can escape aoes a lot easier then casters
 

CrownClown

Well-known member
Mar 29, 2020
88
34
Its true that switching to mdps is usually a better option for 400+ def bosses , but i cant agree on "doesnt need pen at all" part.
RKess, same as HS Kess, or similar chars with high inbuilt idef can ignore alot of DEF, but its never 100%, and idef is...ignore DEF, so basically IMM part is always there.
Its a bit less must have stat for such chars, but never useless anyway.
 

davedave123

Member
Dec 14, 2020
11
0
Usually when damage is "WAY less then expected" its either PEN or AR lacking. If AR is good, then probably you should focus on PEN more.
While usually it`s more of MDPS problem (MDPS is way more PEN-hungry, due to PEN and a few debuffs being their only source of bypassing RES, and RES having a clear "limit" being 100. Physical DPS have in-built IDEF on their skills, percent IDEF in their stances for rangers, and waaaay more debuffs and buffs to help them.), physical DPS can also be stopped by big difference between PEN of caster and (DEF-IDEF)+IMM of target. I have no clear proof (its better to ask @Dianmir or @Zax about such stuff, my info can be hella outdated), but i usually count it as 1 def being -0.5% damage, and PEN being basically -1 IMM, with positive IMM playing as extra DEF\RES, and negative IMM (after PEN) decreasing effective DEF\RES.
So with such math ~200 DEF+IMM difference (over PEN+IDEF) should basically nullify physical DPS damage.
Thanks for the knowledge! I'll find ways to work around this. I've seen some RKESS dealing shit ton of dmg even tough we share similar weapon. I also think accessories are key which I've yet to complete mine and they give good pene for enhancing.
 

davedave123

Member
Dec 14, 2020
11
0
a note for that last comment is that resistance caisse does not need pen at all. some bosses he will no be able to damage because high defense stops even high pen shooters. im not sure the stats kranus has but i would assume he has less res and more def making characters like canna do a lot more damage then resistance caisse no matter what. for most raids magic with high pen is better because most bosses have like 400+ def and like 40 mental res. some exceptions are SR with orden having around 250 def and like 110 res and montoro with low def and high res also. i also use shooters to solo toch because those bosses have low def and rifle users can escape aoes a lot easier then casters
Yes, that's what I've been hearing - ATK lumins for him.

What's the difference between ATK % and ATK MONSTER %? (Family attribute)
 

CrownClown

Well-known member
Mar 29, 2020
88
34
They are simply different multipliers. ATK is damage in total, both pvp and pve. Monster ATK is pve- only.
 

CrownClown

Well-known member
Mar 29, 2020
88
34
Still? Well I'll hold off coming back to the game for awhile longer then.
Not into people playing the same 6 characters when there are like 200 of them.
It heavily depends on what you want to achieve in game, actually.
Thing is: IMC actually changes the "meta" of lategame growth every 2-3 years.
Last two major changes was on Aclla release ( introduction of Charged, Concentrated, Spread and Channeling spells, actual percentage on strong skills was raised from 4-5k% ATK to something like 20-30k% on full cast (like 15 hits 2k% each) or on other options like AOE or solo target), and ~on WW release ( stat scaling, lategame priority switched from ATK/PEN to Stat/PEN.
With each of those shifts ~20-30 of older chars recieve changes fast, and then slowly either it changes again, or more chars getting it. New chars are usually have such features in-built.
Current meta is stat scaling+ optional stacks on buffs or debuffs. That makes most of chars that have such features viable. There're some chars (a few) thats viable without it, but majority is like that.
Stat-scaling chars are viable enough to clear all daily needs of "normal" player, they can serve you till the endgame, and so on.
BUT, IMC is a greedy bastards. So they promote ~ each 3rd of new characters by giving them an absurd amounts of damage to milk ppl. That totally shifts COMPETITIVE part of PVE, like boss DPS checks, yah.
Chungha is one of those chars. And...she was the last released char on Andromida launch. Thats why she is so strong- she was designed to make GE whales feel powerful and milk their wallets.
That puts normal players to the position where you either get last OP char ( Steam is currently same with CNC), try to push the hell out of viable chars by long and painful road to overgear ( overgeared Sariel outdamages Canna, yay. Overgeared and hyperbuffed Lynn oneshots bosses, yay!), or...simply stay out of DPS ranking and calmly play solo with any viable char/ visit raids as buff/debuff slot.
Considering GE is on its last stages of MMO life cycle, its not going to change. You can just accept it and have fun the way you can, or drop GE and enjoy any good memories that you have.
 
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cjhurt

Well-known member
Apr 20, 2020
66
18
Its true that switching to mdps is usually a better option for 400+ def bosses , but i cant agree on "doesnt need pen at all" part.
RKess, same as HS Kess, or similar chars with high inbuilt idef can ignore alot of DEF, but its never 100%, and idef is...ignore DEF, so basically IMM part is always there.
Its a bit less must have stat for such chars, but never useless anyway.
you can try pen but i guarantee you will have better results with atk% in every raid he is a viable dps in. can't get enough pen for a 400 def monster even combined with ide to beat a magic char. maybe a different story for other shooting dps to get pen but rkess gets so much ide that he has very little use for pen and is much more efficient on atk% lumins
 

johnjohn

New member
Dec 25, 2020
1
0
you can try pen but i guarantee you will have better results with atk% in every raid he is a viable dps in. can't get enough pen for a 400 def monster even combined with ide to beat a magic char. maybe a different story for other shooting dps to get pen but rkess gets so much ide that he has very little use for pen and is much more efficient on atk% lumins
Is pistol or rifle better on him?
 

jackbrigand

Member
May 26, 2020
7
0
Anyone planning to use Guardian ania or Cristina in the upcoming patches? Every new character seem to be overshadowed by Sharon. I wished code name V would be useful, she has the most beautiful character design