[ACCEPTED]Remove Extra Channels From Colony Maps

vonDrach

Member
Sep 8, 2020
11
0
Option A. is a good option but as Dianmir said this is out of the question due to the engine.
Option B. would need to be something like -50% atk debuff for 2minutes. This is probably out of the question due to engine limitations as well, I assume.
Option C. would not fix the problems in the first place. The 70m limit is only for saving warps and not swapping channels.

The best option to fix this is to make it impossible to channel swap within 70m of the colony, just like how you can't save a warp within 70m of the colony. However, I don't expect Dianmir willing enough to implement this one either due to the complexity it may impose. This is why we are left with the only option which is to remove the extra channels on the colony maps. All new players that still remain factionless, cannot be attacked. All new players that joined a faction are already being introduced to PvP nonetheless. KetuananMalayu has declared war on all of the afk/casual clans. The ones who have made effort to not harbor top faction alts and stay out of politics. So I really don't see how new players are being spared as it is in the first place. And of course, this is also just 1.5 hours a week. Some of these maps during CW are not farmed by even a single family.
Though so, but more then throwing idea`s into the room i cant do. but it should be Adressed as i said in my Opinion its a Abuse of a Mechanic that never got fixed.
 

Dianmir

Administrator
Staff member
Mar 25, 2020
868
387
I have received further feedback about this suggestion on Discord and asked people to post their opinion here for transparency.
As a result, suggestion status will remain [PENDING].
 

Virath

Active member
May 1, 2020
40
4
I have received further feedback about this suggestion on Discord and asked people to post their opinion here for transparency.
As a result, suggestion status will remain [PENDING].
I just think its insane for how long the thread has existed- that there is some crazy game changing information that has still not been posted here for you to continue holding off the decision another week. If people are some how still coming to you a month later when only two people posted and provided mostly subjective opinions against it- that don't even address the concerns presented in the original post then I expect there is no hope with you.
 
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Virath

Active member
May 1, 2020
40
4
I have received further feedback about this suggestion on Discord and asked people to post their opinion here for transparency.
As a result, suggestion status will remain [PENDING].
Any update on this? It's been another week.

Dianmir said:
Anyways, decision will be made before 13.10.2020 so changes can be applied with maintenance on 13.10.2020.
 

Dianmir

Administrator
Staff member
Mar 25, 2020
868
387
I'm against this, channel 2 should remain open as an option for surprise attacks.

Also, since time immemorial, colonies have had channel 2 since way back around when CW was first introduced into the game. Players should have the freedom to choose how and when they want to attack a colony and having multiple channels provides an additional option.

Removing channel 2 will make CW a one-trick pony deal and bland. But thats just my opinion on it.
Since nobody else has voiced any argument, this is the only argument against accepting this suggestion.
At first it seems that having a second/third channel for surprise attacks is something that gives smaller/weaker factions a slight advantage.
I believe the actual opposite is the case and it gives strong (monopolizing) factions an advantage due to their higher number of players.
A surprise attack with 20 players has way more impact than a surprise attack from 5 players, numbers do matter in Colony Wars.

Furthermore upon checking second channels when Colony Wars takes place, many (new) players who don't participate in it move to other maps for EXP/Vis Farming on purpose. By other maps we mean all kind of maps except for Colony War maps.

So basically this suggestion will be accepted and I am preparing the configuration changes so we can implement it with next maintenance.
As a positive side effect this will decrease the server load slightly which results in less lag.
 
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