Change upgrade material for Special accessories

Valerhia

Well-known member
Mar 29, 2020
50
9
  • Since not all special accessories (Iskra's, Quintula's, Queen-of-Valkyrie's, etc2) are up to par with the passives that +10 5E accessories give out, I suggest to lower the requirement to upgrade them from Star Essence to Master Chips.
  • Why is the idea good, which current problem does it fix, which mechanic does it improve? It improves motivation to upgrade boss accessories. Currently, you need Star Essence to upgrade QOV rings and other boss accessories but the bonuses they provide aren't even close to what 5E Accessories give. It already takes too much resources to craft and upgrade them using Star Essence but the pay-off isn't that good (Only provides +2 to all stats, -5% every damage, and some 2k HP) It fixes resource management for higher-tier equipment. My argument here would be why would Montoro Rings only require chips to upgrade but QOV rings take Star Essences? They both have the same passives at +10
  • How urgent is this, rate 1-5 (1 = low, 5 = high) 3
  • Will it affect the game economy? Yes, but in a positive way, people wouldn't want to spend resources maxing out a gear that provides miniscule bonuses for the shear (possibly?) amount of resources it takes to max a boss accessory out.
  • Will it affect a core feature of the game? Not really
  • If we approve it, what will happen? Easier access to maxed out boss accessories without any dire consequences
  • If we decline it, what will happen? People will continue to need to spend billions to upgrade accessories outside of 5E accessories.
 
  • Like
Reactions: Pikkaa

Noir317

Active member
Nov 20, 2020
29
8
  • Since not all special accessories (Iskra's, Quintula's, Queen-of-Valkyrie's, etc2) are up to par with the passives that +10 5E accessories give out, I suggest to lower the requirement to upgrade them from Star Essence to Master Chips.
  • Why is the idea good, which current problem does it fix, which mechanic does it improve? It improves motivation to upgrade boss accessories. Currently, you need Star Essence to upgrade QOV rings and other boss accessories but the bonuses they provide aren't even close to what 5E Accessories give. It already takes too much resources to craft and upgrade them using Star Essence but the pay-off isn't that good (Only provides +2 to all stats, -5% every damage, and some 2k HP) It fixes resource management for higher-tier equipment. My argument here would be why would Montoro Rings only require chips to upgrade but QOV rings take Star Essences? They both have the same passives at +10
  • How urgent is this, rate 1-5 (1 = low, 5 = high) 3
  • Will it affect the game economy? Yes, but in a positive way, people wouldn't want to spend resources maxing out a gear that provides miniscule bonuses for the shear (possibly?) amount of resources it takes to max a boss accessory out.
  • Will it affect a core feature of the game? Not really
  • If we approve it, what will happen? Easier access to maxed out boss accessories without any dire consequences
  • If we decline it, what will happen? People will continue to need to spend billions to upgrade accessories outside of 5E accessories.
I think the only issue with it would be that players will be able sell/buy those accs; and potentially, rmt. Then again, valk ring (best acc along with Oscuras’) it’s quite common nowadays.
 

Valerhia

Well-known member
Mar 29, 2020
50
9
I think the only issue with it would be that players will be able sell/buy those accs; and potentially, rmt. Then again, valk ring (best acc along with Oscuras’) it’s quite common nowadays.
True, but there is already a caveat to owning special accessories like boss ones and 5E, you need to first upgrade them to +9 or +10 then box them before they become tradeable and it takes 500 Star Essences iirc to do that. But I'm more concentrated on specifically the upgrade material for these because the pay-off for upgrading them to +10 isn't good enough (Stats-wise)