[CLOSED]Totte's range maximizer is missing

dennisvkn

New member
Apr 4, 2020
1
0
Hello as you have mentioned that Totte's damage can also be enhanced by range but seems like the range maximizer is missing from the skill.
Below are some attachments of my range tests, the damage doesn't change regarding the range of my position.
 

Attachments

Dianmir

Well-known member
Staff member
Mar 25, 2020
899,999,991
477
I have been incorrect about this for quite some time when testing that skill.
The skill description we currently have is correct and states that the cast time influences the damage output.
The range between character and target doesn't influence the damage output, at least not on the version we currently have.

I apologize for causing confusion about this. The current configuration we have reflects correct behaviour from kGE.
It seems that the range factor is from a higher version but I can't certainly say on what version that changes, it must be some V32.* though.

Hint from a player: Range damace increasing factor can be family attribute and not skill itself.
Please check if you have it enabled, most likely you don't which is why there is no differenge due to range.