Hi,
I noticed that GE character models are pretty and yet low to mid poly count, I wanted to extract the model to study and possibly replicate the process they used for the model in humanly possible =.=.
If you have guide for me to follow or start much appreciated hopefully it is something compatible with blender.
I noticed that GE character models are pretty and yet low to mid poly count, I wanted to extract the model to study and possibly replicate the process they used for the model in humanly possible =.=.
If you have guide for me to follow or start much appreciated hopefully it is something compatible with blender.