- Description
I'd suggest we increase the Exp gain and improve certain features.
1. Increase the Exp gain from doing the farming activities to x5 (or at least x 2-3 if x5 is too much)
2. Increase the harvest successful rate from removing weeds to x 5 - many recipes require the coloured leaves as an ingredient but they are really difficult to find. We can't grow them, we can only obtain from removing weeds, which is manual work with a low success rate.
3. Increase the appearance rate of wild animals
4. Decrease the cooldown time of the fishing rod
5. Increase the HP of the scarecrow
6. Sell Turry dog's soulstone in the farm shop and improve it's combat ability - this dog is really really hard to find in Katovic snowfield. Also, it's initial level is just 80 but the wild animals' 100. It can only level up if it can defeat the animals by itself.
7. Pets - can somebody tell me what they do exactly? They eat food and level up but they don't fight wild animals...
8. Last suggestion, not sure if it's possible to implement: When the recipes are used by Panfilo, there is a chance to get more portions of the dish He is our beloved cook after all.
- Why is the idea good, which current problem does it fix, which mechanic does it improve?
Some ingredients can only be obtained from the farm, in order to have a steady supply of food buff, the farm needs to be improved. I know some people do want to work as a farmer to supply food buff to their allies but the time needed is just not worth the effort.
- How urgent is this, rate 1-5 (1 = low, 5 = high)
- Will it affect the game economy?
- Will it affect a core feature of the game?
- If we approve it, what will happen?
- If we decline it, what will happen?
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