Description: Update older stances and characters.
Character in Focus:
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Zaved
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She is a DPS character that relies on debuffs to increase her damage output, but her current set of debuffs she relies on is limited to some characters. If you can, please expand the "poison/chemical" archetype of Zaved to the already existing list of debuffs that she has to rely on to include more characters to compliment Zaved's theme with an emphasis on poison and chemical debuffs. Currently the debuffs that she relies on are Toxic, Poison, Venom, Decay, Paralytic Toxin (Paralysis Poison in AGE), and Bleeding Toxin (Bleeding Poison in AGE). Below are some examples:
- Arnis (Lisa/Soho/Scout) Paralysis debuff:
This debuff is represented by the icon of a poisoned blade.
- Blitz Assault (Lisa) Paralysis debuff.
- Hermetisme (Veroniff) Burn (Think chemical burn), Poison, Corrosion debuff.
- Scald debuff (Think chemical scalding) (Demolition Roar stance [Bane], others).
In addition to these debuffs (Including Zaved's own debuffs), please consider adding the effect of status ailment resistance and increasing the chance to land the debuff on monsters as well (Like Aisha). Also, please consider raising the damage output of Zaved in her skills as well as speeding up her ticks in her DoT skills (2nd and 4th skills).
Why is the idea good, which current problem does it fix, which mechanic does it improve? This promotes character variety through updates and changes of the current character meta.
How urgent is this, rate 1-5 (1 = low, 5 = high) 3
Will it affect the game economy? No.
Will it affect a core feature of the game? Not really.
If we approve it, what will happen? We get to use updated older characters and older expert stances rather than the same characters daily.
If we decline it, what will happen? Game ends up boring to play with the same characters over and over.
Character in Focus:
=====
Zaved
=====
She is a DPS character that relies on debuffs to increase her damage output, but her current set of debuffs she relies on is limited to some characters. If you can, please expand the "poison/chemical" archetype of Zaved to the already existing list of debuffs that she has to rely on to include more characters to compliment Zaved's theme with an emphasis on poison and chemical debuffs. Currently the debuffs that she relies on are Toxic, Poison, Venom, Decay, Paralytic Toxin (Paralysis Poison in AGE), and Bleeding Toxin (Bleeding Poison in AGE). Below are some examples:
- Arnis (Lisa/Soho/Scout) Paralysis debuff:
This debuff is represented by the icon of a poisoned blade.
- Blitz Assault (Lisa) Paralysis debuff.
- Hermetisme (Veroniff) Burn (Think chemical burn), Poison, Corrosion debuff.
- Scald debuff (Think chemical scalding) (Demolition Roar stance [Bane], others).
In addition to these debuffs (Including Zaved's own debuffs), please consider adding the effect of status ailment resistance and increasing the chance to land the debuff on monsters as well (Like Aisha). Also, please consider raising the damage output of Zaved in her skills as well as speeding up her ticks in her DoT skills (2nd and 4th skills).
Why is the idea good, which current problem does it fix, which mechanic does it improve? This promotes character variety through updates and changes of the current character meta.
How urgent is this, rate 1-5 (1 = low, 5 = high) 3
Will it affect the game economy? No.
Will it affect a core feature of the game? Not really.
If we approve it, what will happen? We get to use updated older characters and older expert stances rather than the same characters daily.
If we decline it, what will happen? Game ends up boring to play with the same characters over and over.
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