Zaved PvE damage increase

Obscura

Member
Mar 30, 2020
24
10
Description: Update older stances and characters.

Character in Focus:

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Zaved
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She is a DPS character that relies on debuffs to increase her damage output, but her current set of debuffs she relies on is limited to some characters. If you can, please expand the "poison/chemical" archetype of Zaved to the already existing list of debuffs that she has to rely on to include more characters to compliment Zaved's theme with an emphasis on poison and chemical debuffs. Currently the debuffs that she relies on are Toxic, Poison, Venom, Decay, Paralytic Toxin (Paralysis Poison in AGE), and Bleeding Toxin (Bleeding Poison in AGE). Below are some examples:

- Arnis (Lisa/Soho/Scout) Paralysis debuff:

This debuff is represented by the icon of a poisoned blade.

- Blitz Assault (Lisa) Paralysis debuff.

- Hermetisme (Veroniff) Burn (Think chemical burn), Poison, Corrosion debuff.

- Scald debuff (Think chemical scalding) (Demolition Roar stance [Bane], others).

In addition to these debuffs (Including Zaved's own debuffs), please consider adding the effect of status ailment resistance and increasing the chance to land the debuff on monsters as well (Like Aisha). Also, please consider raising the damage output of Zaved in her skills as well as speeding up her ticks in her DoT skills (2nd and 4th skills).

Why is the idea good, which current problem does it fix, which mechanic does it improve? This promotes character variety through updates and changes of the current character meta.
How urgent is this, rate 1-5 (1 = low, 5 = high) 3
Will it affect the game economy? No.
Will it affect a core feature of the game? Not really.
If we approve it, what will happen? We get to use updated older characters and older expert stances rather than the same characters daily.
If we decline it, what will happen? Game ends up boring to play with the same characters over and over.
 
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Infinia

Active member
Jul 31, 2021
32
19
I believe she's often welcomed in raids with her role as a debuffer. However, perhaps a damage boost would be helpful.

While I do think that increasing the variety of synergistic debuffs would allow her to synergize better with more characters overall, at the same time, it would make the current set of characters who can inflict the current list of debuffs less relevant.

Besides that, could you perhaps provide some samples as to how far-off her DPS is compared to other characters? This would allow for a better gauge of her damage potential and resultant tweaks.
 

Obscura

Member
Mar 30, 2020
24
10
I believe she's often welcomed in raids with her role as a debuffer. However, perhaps a damage boost would be helpful.
Yes, but I'm only making this suggestion as a, say, look-over to see if she does need a damage boost. Her role as a debuffer is fine, but she can only inflict one debuff at the moment. I was gonna suggest she inflict two more debuffs, but she would become another Aisha then, which is what I'm trying to avoid. It makes sense to put her damage into focus because her skills also make her hit like a truck when the debuffs are up, because in her skills she gets a huge damage boost from debuffs, like Aisha, but not in the same way as Aisha where Aisha can land the necessary three debuffs that she needs to fulfill her role. She was originally intended to be a DPS character.

While I do think that increasing the variety of synergistic debuffs would allow her to synergize better with more characters overall, at the same time, it would make the current set of characters who can inflict the current list of debuffs less relevant.
I don't know about less relevant. In the context I'm thinking about, the rebalancing of PVE is focusing on bringing up older and outdated characters to light and as a viable option to bring to the table rather than the usual. The current meta of characters with their debuffs is fine. Give other characters a chance by emphasizing on their role and let them maximize their damage by benefiting off of others debuffs.

Besides that, could you perhaps provide some samples as to how far-off her DPS is compared to other characters? This would allow for a better gauge of her damage potential and resultant tweaks.
Unfortunately, I don't have proper gears to make a valid comparison. I did have a Zaved back in GEEU that was properly geared and I do have one here. But here, she's just collecting dust.
 
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