i tried between c daria, doom and chungha, the result from my experience c.daria<Doom<Chunghais doom slave bad? or just below dps for an HM card tier? Ive rarely seen him
Pick Doom if you like loud noises lol
i tried between c daria, doom and chungha, the result from my experience c.daria<Doom<Chunghais doom slave bad? or just below dps for an HM card tier? Ive rarely seen him
Hey, mind sharing with me why in particular 70 up? I've heard many people mentioning family level 70 many times but had no idea why.well, there are alot of factors to consider when increasing dmg such as: weapon enhancement(+7 strata up)/enchantment(40+/90+), sockets(3/4s Daz lumins), weapon costume sockets(3s),accessory enhancement(+10)/enchantment(+4 str on neck,belt and +2 str on rings) and most important of all FAMILY ATTRIBUTE(70 up) if u have the following checked out, then u dont have to worry about dmging less than what u expect. 50% of your power comes mainly from Fam Attri itself so keep that in mind aswell.
Because family attribute allows you get additional atk/mons atk/penetration/immunity for pve & pvp wise.Hey, mind sharing with me why in particular 70 up? I've heard many people mentioning family level 70 many times but had no idea why.
Yes I'm aware of that. What's the magic with 70 and up? Or it's just a number plucked from the air?Because family attribute allows you get additional atk/mons atk/penetration/immunity for pve & pvp wise.
This makes sense. Thank you for the info.70+ is basic level when the amount of attribute pts can either cover all major general dps nodes ( atk+ mob atk+ situational stuff like 100% HP damage or 50% Enemy HP damage) or get to "keystone" nodes ( last tier), which is specific for some setups. Like PEN node for mages. Just rushing to keystone is ~60, and next ~10 lvls you'll still grab general nodes from other pages.
TLR- 70 is a borderline where you can play any kind of char without worrying about important attrib nodes.
Usually when damage is "WAY less then expected" its either PEN or AR lacking. If AR is good, then probably you should focus on PEN more.This makes sense. Thank you for the info.
On another note, I'm using sniper family attribute with a few points on ATK%. Have 81 AR on R Caisse but I did not deal a single damage on HMRR Kranus which was a huge turn off as there are others fam 70 who could deal 100m+ damage. Any idea what's going on?
Thanks for the knowledge! I'll find ways to work around this. I've seen some RKESS dealing shit ton of dmg even tough we share similar weapon. I also think accessories are key which I've yet to complete mine and they give good pene for enhancing.Usually when damage is "WAY less then expected" its either PEN or AR lacking. If AR is good, then probably you should focus on PEN more.
While usually it`s more of MDPS problem (MDPS is way more PEN-hungry, due to PEN and a few debuffs being their only source of bypassing RES, and RES having a clear "limit" being 100. Physical DPS have in-built IDEF on their skills, percent IDEF in their stances for rangers, and waaaay more debuffs and buffs to help them.), physical DPS can also be stopped by big difference between PEN of caster and (DEF-IDEF)+IMM of target. I have no clear proof (its better to ask @Dianmir or @Zax about such stuff, my info can be hella outdated), but i usually count it as 1 def being -0.5% damage, and PEN being basically -1 IMM, with positive IMM playing as extra DEF\RES, and negative IMM (after PEN) decreasing effective DEF\RES.
So with such math ~200 DEF+IMM difference (over PEN+IDEF) should basically nullify physical DPS damage.
Yes, that's what I've been hearing - ATK lumins for him.a note for that last comment is that resistance caisse does not need pen at all. some bosses he will no be able to damage because high defense stops even high pen shooters. im not sure the stats kranus has but i would assume he has less res and more def making characters like canna do a lot more damage then resistance caisse no matter what. for most raids magic with high pen is better because most bosses have like 400+ def and like 40 mental res. some exceptions are SR with orden having around 250 def and like 110 res and montoro with low def and high res also. i also use shooters to solo toch because those bosses have low def and rifle users can escape aoes a lot easier then casters
Do the ATKs in both categories multiply the same way?They are simply different multipliers. ATK is damage in total, both pvp and pve. Monster ATK is pve- only.
Still? Well I'll hold off coming back to the game for awhile longer then.Chunga,
Chunga,
Chunga,
Chunga,
Chunga,
Chunga,
Sariel,
Canna,
Chunga
It heavily depends on what you want to achieve in game, actually.Still? Well I'll hold off coming back to the game for awhile longer then.
Not into people playing the same 6 characters when there are like 200 of them.
you can try pen but i guarantee you will have better results with atk% in every raid he is a viable dps in. can't get enough pen for a 400 def monster even combined with ide to beat a magic char. maybe a different story for other shooting dps to get pen but rkess gets so much ide that he has very little use for pen and is much more efficient on atk% luminsIts true that switching to mdps is usually a better option for 400+ def bosses , but i cant agree on "doesnt need pen at all" part.
RKess, same as HS Kess, or similar chars with high inbuilt idef can ignore alot of DEF, but its never 100%, and idef is...ignore DEF, so basically IMM part is always there.
Its a bit less must have stat for such chars, but never useless anyway.
Is pistol or rifle better on him?you can try pen but i guarantee you will have better results with atk% in every raid he is a viable dps in. can't get enough pen for a 400 def monster even combined with ide to beat a magic char. maybe a different story for other shooting dps to get pen but rkess gets so much ide that he has very little use for pen and is much more efficient on atk% lumins